So it seems there is a typo in the example scene where the "wrap" toggle is. I assume that is supposed to say "warp".
Weirdly the framerate dropped significantly when enabled "wrap" toggle. So basically when turned it on, the framerate dropped and the moving ray projected from the controller had weird rendering issues.
Seems possible that the toggle bool on warp/wrap is flipped so T is actually F.
May try building it from the Oculus spacewarp repo, but kinda don't want to if it's a major thing to do and the results may be the same anyway.
Do you have OVR metrics enabled ? the FPS should be halved when app-warp is on while the refresh rate ( in Hz ) should show the real screen refresh rate in the ovr metrics
So it seems there is a typo in the example scene where the "wrap" toggle is. I assume that is supposed to say "warp". Weirdly the framerate dropped significantly when enabled "wrap" toggle. So basically when turned it on, the framerate dropped and the moving ray projected from the controller had weird rendering issues.
Seems possible that the toggle bool on warp/wrap is flipped so T is actually F.
May try building it from the Oculus spacewarp repo, but kinda don't want to if it's a major thing to do and the results may be the same anyway.