Closed hanisherif1997 closed 3 months ago
Thanks to @nukadelic ,the issue is fixed. Create a material from the unlit template shader in the repo. Use the font atlas texture inside the font asset(generated by textmeshpro) as the base map of this material and assign it to the mesh renderer of the text gameobject
Hey the text from textmeshpro jitters when we move the head. I tried the textmeshpro in the VR-UnityGraphics Git too, but the same problem persists. Can you help me out? Thanks. Please note: The text do not jitter when there is a mesh behind the text(in this project, there is wall behind the text). if its placed in the world space with no immediate mesh behind it, it jitters.(My aim is to provide subtitles)