NullReferenceException: Object reference not set to an instance of an object
ConnectionMarker.RecalculatePoly () (at <5407c3f0a0aa4de383b2dff7feb5c6a1>:0)
DefaultArtStyle+<Generate>d__5.MoveNext () (at <5407c3f0a0aa4de383b2dff7feb5c6a1>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <3a69dc1755714a688e272fb29550dc99>:0)
Lazy fix would probably be just check player's layer, if they're on the cave layer, shove em back to the proper layer.
Lazy fix would probably be just check player's layer, if they're on the cave layer, shove em back to the proper layer.