Closed Johan-S closed 4 years ago
The bug was due to old province id meshes lingering for camera render since Object.Destroy happens at the end of the current cycle and I called Camera.Render which renders instantly instead of waiting like normal rendering works.
The bug was due to old province id meshes lingering for camera render since Object.Destroy happens at the end of the current cycle and I called Camera.Render which renders instantly instead of waiting like normal rendering works.