nukeykt / NBlood

Reverse-engineered ports of Build games using EDuke32 engine technology and development principles (NBlood/Rednukem/PCExhumed)
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Inverted saw voxel is drawn incorrectly in r11419 #364

Open fgsfds opened 4 years ago

fgsfds commented 4 years ago

655-657 and 772-774 tiles. The map is E2M2, but it probably occurs on other maps too. Only happens in r11419+ builds with custom voxels pack https://github.com/fgsfds/Blood-Voxel-Pack/releases/tag/0.93 Also, doesn't seem to happen with other inverted voxels, though I didn't thoroughly checked that.

blud0000

CommonLoon102 commented 4 years ago

Inverted voxel of a saw is incorrectly drawn

MexMeRcUrY commented 4 years ago

@fgsfds can you provide more details to replicate the issue? -Level of game? -are you using voxel Mods?

Можете ли вы предоставить более подробную информацию, чтобы повторить проблему? -Уровень игры? Вы используете воксельные моды?

CommonLoon102 commented 4 years ago

It is E2M2 and he is using his voxel mod. And he speaks English.

fgsfds commented 4 years ago

Updated the description

nukeykt commented 4 years ago

Inverted tiles are tricky because engine differently applies y-offset for face and wall aligned sprites. I've tried to fix this yesterday, but my fix broke voxels in duke3d so i gave up.

Hendricks266 commented 1 year ago

Is this issue still present?

tmyqlfpir commented 5 months ago

Yes it is as of 939f330faaa33a4e0d5249d0184b84c9d73cf8b8