Open skynettx opened 3 years ago
Hi,
What joystick branch are you referring to? NBlood doesn't have controller support.
I mean this branch: https://voidpoint.io/sirlemonhead/eduke32/-/tree/joystick Okay thanks for your answer.
I mean this branch: https://voidpoint.io/sirlemonhead/eduke32/-/tree/joystick
the joystick branch for eduke32 has since been merged into master. NBlood, exhumed, etc. have no or very basic gamepad support
I have tested the rednukem-gamepad branch with Redneck Rampage and Redneck Rampage: Rides Again and gamepad support works great with this 2 games.
Thanks for testing it! Can you check if anything is missing at all? especially in the menu settings for the controller?
Is the auto-aim working?
Aim Assist is turned off in the controller setup menu and cannot be activated either. Otherwise i played both games for an hour each and i didn't notice any problems.
In Redneck Rampage: Rides Again second chapter Homeward Bound level 1 the boat controls are not fully functional. The forward and backward controls doesn't work with gamepad. Steer to the left, right and shoot is working with gamepad.
Would you mind testing again with the latest branch updates? the boat and motorcycle should be working now. Not sure if anything else broke from this change as I'm a bit unfamiliar with the Redneck Rampage games so your testing would be really helpful :) thanks!
Vehicle controls works fine now in Redneck Rampage: Rides Again. In Redneck Rampage i noticed the crowbar is not selectable with controller (On keyboard key = 1), this works in Rides Again.
I have tested Duke Nukem 64, it also works well with controller.
Hi,
on Arch Linux 64 bit rednukem don't start after options window when ps3 gamepad is connected to usb port. Pcexhumed starts but ps3 gamepad is without functionality.
I had the same problem as with rednukem with eduke32 but the joystick branch fixed this. Rednukem recognizes the gamepad in logfile.
Extract from rednukem.log
Game controllers:
The same entry is also in the pcexhumed.log. I had compiled the current NBlood master branch.
Is this a known bug with NBlood?