Closed BoneofMalkav closed 5 months ago
Do you have all the tiles.art files in your folder? IIRC there are 24 art files
You sure it's 24 art files? Cause checking both Steam and GOG's version (One Unit Whole versions) only counts 18 (TILES000 to 017) excluding Cryptic Passage's ART files (CPART07 and 15)
You right, it's 18 art files
Then that has me wondering if there's some sort of software dependency that I'm missing? (Which is odd since EDuke32 itself runs just fine for me.)
Try to run game with -usecwd
parameter. nblood can detect files from steam or gog installation and maybe there's some interference, usecwd forces game to only use current folder
using the usecwd parameter, and still the same
Please reopen if not fixed.
Specs: NVidia GTX 960 (Driver is version 430.86) Intel Core i5-2400 Quad Core 3.10GHz 8 GB DDR3 Ram Windows 10 64-Bit
After moving all the required files into their own directory (Blood's INI file, the DEM and RFF files ect.) I noticed that no matter what renderer I set it to, or graphical filtering settings I set. the game's rendered in a pink or purpleish void with the exception of HUD elements. Here's a screenshot of what it looks like and the log file. nblood.log
I will note that I wouldn't be surprised if it's an issue on my part.