This PR addresses a possible issue when attempting to derive ceiling sector type from tileGetSurfType().
When the sprite limit was increased for NBlood, tileGetSurfType()'s switch statement could no longer hit 0x6000. While no active code does use tileGetSurfType() to get ceiling surface type, it is now possible by supplying nType with the surface bitflag type.
This PR addresses a possible issue when attempting to derive ceiling sector type from
tileGetSurfType()
.When the sprite limit was increased for NBlood,
tileGetSurfType()
's switch statement could no longer hit 0x6000. While no active code does usetileGetSurfType()
to get ceiling surface type, it is now possible by supplying nType with the surface bitflag type.