nukeykt / NBlood

Reverse-engineered ports of Build games using EDuke32 engine technology and development principles (NBlood/Rednukem/PCExhumed)
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Voxels not transparent in Classic (software) renderer #776

Closed Tiddalick closed 4 months ago

Tiddalick commented 8 months ago

The classic renderer is unable to show transparent voxels. This is easily seen in E1M1 using the community voxel pack. Though I don't know if the renderer was ever able to do this? Obviously the Polymost renderer does, but that currently has the issue with the excess darkening when viewed at higher resolutions.

Polymost image

Classic (Software) image

Hendricks266 commented 4 months ago

My understanding is that implementing voxel transparency in Classic is infeasible. We can reopen this if I am mistaken.