nukeykt / NBlood

Reverse-engineered ports of Build games using EDuke32 engine technology and development principles (NBlood/Rednukem/PCExhumed)
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[NBlood] Enemy death sounds randomly cut out #804

Open oifj34f34f opened 4 months ago

oifj34f34f commented 4 months ago

Demo (watch with sound on):

demo.webm

While full audio is:

https://github.com/nukeykt/NBlood/assets/128177553/158b7b1b-d7be-49bb-84d7-b67540dd4cd6

I'm not the first one to encounter this bug: https://old.reddit.com/r/bloodfps/comments/13evddl/nblood_sound_bug/

CommonLoon102 commented 4 months ago

Isn't it happening in DOS too?

oifj34f34f commented 4 months ago

@CommonLoon102 I can't say for sure, as I haven't played Blood on DOS. I guess I should close this issue if it's also happening on DOS

CommonLoon102 commented 4 months ago

Even if this happens in DOS, you can keep this opened because bugs like this gets fixed, especially if they don't cause a desync in demo playback. I just usually ask if it is a vanilla bug or not.

tmyqlfpir commented 4 months ago

This is accurate to DOS and an original game bug.