nukeykt / NBlood

Reverse-engineered ports of Build games using EDuke32 engine technology and development principles (NBlood/Rednukem/PCExhumed)
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Distant textures are very noisy during movement #860

Open CoolCmd opened 1 month ago

CoolCmd commented 1 month ago

In Raze i can switch texture filter mode from none to none (trilinear) and this fixes that noise. I don't see such option in NBlood.

BTW true color textures, gl texture quality and detail textures options do nothing, which is weird.

tmyqlfpir commented 1 month ago

Hi! Have you tried r_texfilter 4?

CoolCmd commented 1 month ago

r_texfilter is bugged. See white tombstones in the attachment. Also see #841.

r_texfilter bug

tmyqlfpir commented 3 weeks ago

I don't think polymost supports voxels mipmaps, but yes there are current issues with applying texfilter.