nukeykt / NBlood

Reverse-engineered ports of Build games using EDuke32 engine technology and development principles (NBlood/Rednukem/PCExhumed)
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Blood: Use map name for blank save game names, optimize viewBurnTime() and use original calc for vanilla weapon sway #861

Closed tmyqlfpir closed 3 weeks ago

tmyqlfpir commented 4 weeks ago

This PR will automatically give saves with blank names a valid string, based off of the save file map name.

example

Additionally, this PR will also restore the original quantized, blocky movement for weapon sway when vanilla mode is enabled, and optimizes the widescreen scaling for burn flame HUD rendering.