nukeykt / Nuked-SC55

Roland SC-55 series emulation
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[Suggestion] How to Build Guide #28

Open Axis4s opened 3 months ago

Axis4s commented 3 months ago

Would be pretty helpful!

Karmeck commented 3 months ago

Would be pretty helpful!

That's not how github works.

Happy to be proven wrong though.

lunathir commented 2 months ago

That's not how github works.

What do you mean? GitHub supports automatically building through Actions if you have that set up, but there's also no reason that a guide on how to build the SC-55 emu manually shouldn't be posted

Karmeck commented 2 months ago

That's not how github works.

What do you mean? GitHub supports automatically building through Actions if you have that set up, but there's also no reason that a guide on how to build the SC-55 emu manually shouldn't be posted

This is not the place. But I find github as a whole, not user friendly.

Linus said it best. https://youtu.be/MreyOrYItr4

lunathir commented 2 months ago

What is the place for it then, if not the repo you’re trying to build? A lot of projects have build guides and I’d say they fit pretty well in the repo.

pachuco commented 2 months ago

I can't into cmake, so here is the windows user baby duck syndrome way!

https://gist.github.com/pachuco/d24929fbaa0f3c54589ba8b990ea2edd

Bug: If application shows window for fraction of a second and then goes black, becomes unc;losable, you have to use earlier SDL2.x version.

Karmeck commented 2 months ago

What is the place for it then, if not the repo you’re trying to build? A lot of projects have build guides and I’d say they fit pretty well in the repo.

I was referring to my issue with github as a whole.

What pachuco posted above I'm all for and appreciate. Yet I fail to understand it, but I'm sure, if I knew a few basic things it would be a sufficient guide.

That was what my first post was about, github is not about learning how to compile in general. It's assumed you know this.

lunathir commented 2 months ago

I assumed knowledge of how to compile software in general was already there, but build guides list specific dependecies for compiling like what pachuco gave, not just a general “how 2 use compile” kinda thing.

chunkyjackson commented 2 months ago

Build on Windows with MSYS2 download the latest version and install, Then in Start Menu MSYS2 MinGW 64-bit.

In the window that pops up copy and paste this and press Enter: (This will ask you to restart the program when it is done just press Enter)

pacman -Suy

Then copy and paste this and press enter:

pacman -S make gettext base-devel libtool pkg-config git cmake mingw-w64-x86_64-SDL2 mingw-w64-x86_64-toolchain mingw-w64-x86_64-gcc-libs

Then again copy and paste the following:

git clone --recursive https://github.com/nukeykt/Nuked-SC55.git
cd Nuked-SC55
mkdir build
cd build
cmake .. -DCMAKE_FIND_LIBRARY_SUFFIXES=".a" -DBUILD_SHARED_LIBS=OFF -DCMAKE_EXE_LINKER_FLAGS="-static" -DCMAKE_BUILD_TYPE=Release -G "MinGW Makefiles"
cmake --build .
Karmeck commented 2 months ago

Build on Windows with MSYS2 download the latest version and install, Then in Start Menu MSYS2 MinGW 64-bit.

In the window that pops up copy and paste this and press Enter: (This will ask you to restart the program when it is done just press Enter)

pacman -Suy

Then copy and paste this and press enter:

pacman -S make gettext base-devel libtool pkg-config git mingw-w64-x86_64-cmake mingw-w64-x86_64-SDL2 mingw-w64-x86_64-toolchain

Then again copy and paste the following:

git clone --recursive https://github.com/nukeykt/Nuked-SC55.git
cd ./Nuked-SC55
cmake . -DCMAKE_BUILD_TYPE=Release -G "MinGW Makefiles"
cmake --build .

This was helpful. I got it to build and everything. But, 3 dlls were missing sdl2, libgcc_s_seh-1 and libwinpthread-1. Adding these in, the program crash on boot.... wait, I see something odd here. The sc-55.exe I built is 8487kB in size, but the release version is 97kB.

Axis4s commented 2 months ago

Build on Windows with MSYS2 download the latest version and install, Then in Start Menu MSYS2 MinGW 64-bit. In the window that pops up copy and paste this and press Enter: (This will ask you to restart the program when it is done just press Enter) pacman -Suy Then copy and paste this and press enter: pacman -S make gettext base-devel libtool pkg-config git mingw-w64-x86_64-cmake mingw-w64-x86_64-SDL2 mingw-w64-x86_64-toolchain Then again copy and paste the following:

git clone --recursive https://github.com/nukeykt/Nuked-SC55.git
cd ./Nuked-SC55
cmake . -DCMAKE_BUILD_TYPE=Release -G "MinGW Makefiles"
cmake --build .

This was helpful. I got it to build and everything. But, 3 dlls were missing sdl2, libgcc_s_seh-1 and libwinpthread-1. Adding these in, the program crash on boot.... wait, I see something odd here. The sc-55.exe I built is 8487kB in size, but the release version is 97kB.

You also seem to forget that this repo is updated here n there, adding new features and bug fixes. Never expect the manually built executable file size to be always the same as the release build

chunkyjackson commented 2 months ago

Build on Windows with MSYS2 download the latest version and install, Then in Start Menu MSYS2 MinGW 64-bit. In the window that pops up copy and paste this and press Enter: (This will ask you to restart the program when it is done just press Enter) pacman -Suy Then copy and paste this and press enter: pacman -S make gettext base-devel libtool pkg-config git mingw-w64-x86_64-cmake mingw-w64-x86_64-SDL2 mingw-w64-x86_64-toolchain Then again copy and paste the following:

git clone --recursive https://github.com/nukeykt/Nuked-SC55.git
cd ./Nuked-SC55
cmake . -DCMAKE_BUILD_TYPE=Release -G "MinGW Makefiles"
cmake --build .

This was helpful. I got it to build and everything. But, 3 dlls were missing sdl2, libgcc_s_seh-1 and libwinpthread-1. Adding these in, the program crash on boot.... wait, I see something odd here. The sc-55.exe I built is 8487kB in size, but the release version is 97kB.

I see, I forgot to add this run this in MSYS2:

pacman -S mingw-w64-x86_64-gcc-libs

I updated the instructions. You still need SDL2.dll but you can get that from the the zip from the 0.1.1 release.

Axis4s commented 2 months ago

Build on Windows with MSYS2 download the latest version and install, Then in Start Menu MSYS2 MinGW 64-bit. In the window that pops up copy and paste this and press Enter: (This will ask you to restart the program when it is done just press Enter) pacman -Suy Then copy and paste this and press enter: pacman -S make gettext base-devel libtool pkg-config git mingw-w64-x86_64-cmake mingw-w64-x86_64-SDL2 mingw-w64-x86_64-toolchain Then again copy and paste the following:

git clone --recursive https://github.com/nukeykt/Nuked-SC55.git
cd ./Nuked-SC55
cmake . -DCMAKE_BUILD_TYPE=Release -G "MinGW Makefiles"
cmake --build .

This was helpful. I got it to build and everything. But, 3 dlls were missing sdl2, libgcc_s_seh-1 and libwinpthread-1. Adding these in, the program crash on boot.... wait, I see something odd here. The sc-55.exe I built is 8487kB in size, but the release version is 97kB.

I see, I forgot to add this run this in MSYS2:

pacman -S mingw-w64-x86_64-gcc-libs

I updated the instructions. You still need SDL2.dll but you can get that from the the zip from the 0.1.1 release.

you also seemed to forget about including cmake? image the command isn't running

downloaded cmake too, got a another error: image

chunkyjackson commented 2 months ago

Build on Windows with MSYS2 download the latest version and install, Then in Start Menu MSYS2 MinGW 64-bit. In the window that pops up copy and paste this and press Enter: (This will ask you to restart the program when it is done just press Enter) pacman -Suy Then copy and paste this and press enter: pacman -S make gettext base-devel libtool pkg-config git mingw-w64-x86_64-cmake mingw-w64-x86_64-SDL2 mingw-w64-x86_64-toolchain Then again copy and paste the following:

git clone --recursive https://github.com/nukeykt/Nuked-SC55.git
cd ./Nuked-SC55
cmake . -DCMAKE_BUILD_TYPE=Release -G "MinGW Makefiles"
cmake --build .

This was helpful. I got it to build and everything. But, 3 dlls were missing sdl2, libgcc_s_seh-1 and libwinpthread-1. Adding these in, the program crash on boot.... wait, I see something odd here. The sc-55.exe I built is 8487kB in size, but the release version is 97kB.

I see, I forgot to add this run this in MSYS2: pacman -S mingw-w64-x86_64-gcc-libs I updated the instructions. You still need SDL2.dll but you can get that from the the zip from the 0.1.1 release.

you also seemed to forget about including cmake? image the command isn't running

You're right it's there but it's the wrong package try this, I'll fix it.

pacman -S cmake

Axis4s commented 2 months ago

Build on Windows with MSYS2 download the latest version and install, Then in Start Menu MSYS2 MinGW 64-bit. In the window that pops up copy and paste this and press Enter: (This will ask you to restart the program when it is done just press Enter) pacman -Suy Then copy and paste this and press enter: pacman -S make gettext base-devel libtool pkg-config git mingw-w64-x86_64-cmake mingw-w64-x86_64-SDL2 mingw-w64-x86_64-toolchain Then again copy and paste the following:

git clone --recursive https://github.com/nukeykt/Nuked-SC55.git
cd ./Nuked-SC55
cmake . -DCMAKE_BUILD_TYPE=Release -G "MinGW Makefiles"
cmake --build .

This was helpful. I got it to build and everything. But, 3 dlls were missing sdl2, libgcc_s_seh-1 and libwinpthread-1. Adding these in, the program crash on boot.... wait, I see something odd here. The sc-55.exe I built is 8487kB in size, but the release version is 97kB.

I see, I forgot to add this run this in MSYS2: pacman -S mingw-w64-x86_64-gcc-libs I updated the instructions. You still need SDL2.dll but you can get that from the the zip from the 0.1.1 release.

you also seemed to forget about including cmake? image the command isn't running

You're right it's there but it's the wrong package try this, I'll fix it.

pacman -S cmake

i just updaded my comment, check it again 😅

chunkyjackson commented 2 months ago

Are you running MSYS2 MinGW 64-bit or just MSYS2?

Axis4s commented 2 months ago

Are you running MSYS2 MinGW 64-bit or just MSYS2?

ah i see, i was running MSYS2, i should be running MinGW right?

chunkyjackson commented 2 months ago

Are you running MSYS2 MinGW 64-bit or just MSYS2?

ah i see, i was running MSYS2, i should be running MinGW right?

Yes the MinGW 64-bit one.

Axis4s commented 2 months ago

Are you running MSYS2 MinGW 64-bit or just MSYS2?

ah i see, i was running MSYS2, i should be running MinGW right?

Yes the MinGW 64-bit one.

image so got it built, still getting issues, i followed all of the steps you laid out

chunkyjackson commented 2 months ago

Okay try this make sure you are in the Nuked-SC55 directory then try running this:

git clean -d -f
cmake . -DBUILD_SHARED_LIBS=OFF -DCMAKE_BUILD_TYPE=Release -G "MinGW Makefiles"
cmake --build .
Axis4s commented 2 months ago

Okay try this make sure you are in the Nuked-SC55 directory then try running this:

git clean -d -f
cmake . -DBUILD_SHARED_LIBS=OFF -DCMAKE_BUILD_TYPE=Release -G "MinGW Makefiles"
cmake --build .

image did it, looks like this

chunkyjackson commented 2 months ago

Does it run?

I don't have this issue because MSYS2 is set in my path. To tell the truth I'm still learning how to use all of this myself.

Axis4s commented 2 months ago

Does it run?

image even after putting the stuff in, nope image hm, lemme check if msys2 is in my PATH

Axis4s commented 2 months ago

Does it run?

I don't have this issue because MSYS2 is set in my path. To tell the truth I'm still learning how to use all of this myself.

yep, even when adding msys2 to my PATH, it still wont work, damn compiling on windows is so complicated

i used linux few times here n there, its wayy less complicated it feels like it was built to compile stuff

chunkyjackson commented 2 months ago

Here try this build: test.zip

Axis4s commented 2 months ago

Here try this build: test.zip

image worked perfectly

chunkyjackson commented 2 months ago

Okay I edited the CMakeLists.txt file and added these lines after the line that says "set(CMAKE_CXX_STANDARD 11)":

set(CMAKE_FIND_LIBRARY_SUFFIXES ".a") set(BUILD_SHARED_LIBS OFF) set(CMAKE_EXE_LINKER_FLAGS "-static")

You can do this in the MSYS2 command line instead, I updated the build instruction in case of an update.

Axis4s commented 2 months ago

Okay I edited the CMakeLists.txt file and added these lines after the line that says "set(CMAKE_CXX_STANDARD 11)":

set(CMAKE_FIND_LIBRARY_SUFFIXES ".a") set(BUILD_SHARED_LIBS OFF) set(CMAKE_EXE_LINKER_FLAGS "-static")

You can do this in the MSYS2 command line instead, I updated the build instruction in case of an update.

image It worked!

Grieferus commented 2 months ago

Build on Windows with MSYS2 download the latest version and install, Then in Start Menu MSYS2 MinGW 64-bit.

In the window that pops up copy and paste this and press Enter: (This will ask you to restart the program when it is done just press Enter)

pacman -Suy

Then copy and paste this and press enter:

pacman -S make gettext base-devel libtool pkg-config git cmake mingw-w64-x86_64-SDL2 mingw-w64-x86_64-toolchain mingw-w64-x86_64-gcc-libs

Then again copy and paste the following:

git clone --recursive https://github.com/nukeykt/Nuked-SC55.git
cd Nuked-SC55
mkdir build
cd build
cmake .. -DCMAKE_FIND_LIBRARY_SUFFIXES=".a" -DBUILD_SHARED_LIBS=OFF -DCMAKE_EXE_LINKER_FLAGS="-static" -DCMAKE_BUILD_TYPE=Release -G "MinGW Makefiles"
cmake --build .

It says "Enter a selection". What should I choose?

Grieferus commented 2 months ago

Here try this build: test.zip

By the way, I've found the bug: sometimes in E1M1 guitars bug out and get sustained.

000MDK commented 2 months ago

Everyone, you copied those instructions quoted from a post of mine and they are incomplete, as is pointed out: you need to build 32-bit.

64-bit release builds have a hanging note bug. 64-bit debug builds have a stutter bug.

32-bit release works as intended.

right now, I'm using a file called nukedbuild-release32.sh, placed in the MSYS2 home-directory (~) with following content:

#/bin/sh
rm -rf ./Nuked-SC55.old
mkdir ./Nuked-SC55.old
mv ./Nuked-SC55 ./Nuked-SC55.old/Nuked-SC55
git clone --recursive https://github.com/nukeykt/Nuked-SC55.git
cd Nuked-SC55
cmake . -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=OFF -G "MinGW Makefiles"
mingw32-make
mkdir ./release
cp ./nuked-sc55.exe ./release/sc55emu.exe
cp ./back.data ./release/back.data
cp ./README.md ./release/README.md
cp /mingw32/bin/libgcc_s_dw2-1.dll ./release/libgcc_s_dw2-1.dll
cp /mingw32/bin/libstdc++-6.dll ./release/libstdc++-6.dll
cp /mingw32/bin/SDL2.dll ./release/SDL2.dll
start release
cd ..

To use it, open MSYS2 MinGW32

first update with

pacman -Syu
pacman -Syu

(run this command until it has nothing to update anymore)

Then get everything required to build with (use "copy"-button, it's a long line):

pacman -S base-devel libtool pkg-config make gettext gcc git cmake ninja mingw-w64-x86_64-ninja mingw-w64-i686-ninja mingw-w64-i686-gcc mingw-w64-x86_64-gcc mingw-w64-i686-cmake mingw-w64-x86_64-cmake mingw-w64-i686-pkg-config mingw-w64-x86_64-pkg-config mingw-w64-i686-toolchain mingw-w64-x86_64-toolchain mingw-w64-i686-SDL2 mingw-w64-i686-SDL2_mixer mingw-w64-i686-SDL2_image mingw-w64-i686-SDL2_ttf mingw-w64-i686-SDL2_net mingw-w64-x86_64-SDL2 mingw-w64-x86_64-SDL2_mixer mingw-w64-x86_64-SDL2_image mingw-w64-x86_64-SDL2_ttf mingw-w64-x86_64-SDL2_net

Note: you are asked twice to make a selection - just press "Return"/"Enter" to select all

and run the script:

sh ./nukedbuild-release32.sh

=> release-folder opens in explorer

Karmeck commented 2 months ago

noexe Almost. the dll files gets copied, but no exe is made.

000MDK commented 2 months ago

Almost. the dll files gets copied, but no exe is made.

you are missing gcc, so it can't really. if you installed the dependencies, you should have it. I make a new VM and see if I can reproduce this behavior

Karmeck commented 2 months ago

Almost. the dll files gets copied, but no exe is made.

you are missing gcc, so it can't really. if you installed the dependencies, you should have it. I make a new VM and see if I can reproduce this behavior

rein ran part of the required code again. as you can see, It re install gcc, did not help though.

000MDK commented 2 months ago

ran part of the required code again. as you can see, It re install gcc, did not help though.

BTW did you copy the full line of dependencies? pacman -S base-devel libtool pkg-config make gettext gcc git cmake mingw-w64-i686-gcc mingw-w64-x86_64-gcc mingw-w64-i686-cmake mingw-w64-x86_64-cmake mingw-w64-i686-pkg-config mingw-w64-x86_64-pkg-config mingw-w64-i686-toolchain mingw-w64-x86_64-toolchain mingw-w64-i686-SDL2 mingw-w64-i686-SDL2_mixer mingw-w64-i686-SDL2_image mingw-w64-i686-SDL2_ttf mingw-w64-i686-SDL2_net mingw-w64-x86_64-SDL2 mingw-w64-x86_64-SDL2_mixer mingw-w64-x86_64-SDL2_image mingw-w64-x86_64-SDL2_ttf mingw-w64-x86_64-SDL2_net

if that still doesn't work you can try adding pacman -S ninja mingw-w64-x86_64-ninja mingw-w64-i686-ninja

(I just now added them in the requirements as a precaution)

Kappa971 commented 2 months ago

With Visual Studio 2022, the emulator compiles without errors (with some warnings) by adding /ENTRY:WinMainCRTStartup to the linker flags of "nuked-sc55".

Release_x64.zip

Burrito78 commented 2 months ago

@nukeykt Hi, will there be build instructions for macOS and/or will there be macOS binaries made available in the future?

eivindbohler commented 2 months ago

will there be build instructions for macOS and/or will there be macOS binaries made available in the future?

First, clone repo with submodules - eg.:

$ git clone --recurse-submodules https://github.com/nukeykt/Nuked-SC55.git

Then, you can either use cmake to build the app directly:

$ cd Nuked-SC55
$ mkdir build && cd build
$ cmake ..
$ cmake --build .
$ ./nuked-sc55

...however, it looks like proper optimizations aren't put in place, it doesn't seem to matter if I pass the -DCMAKE_BUILD_TYPE=release flag. I suspect the script isn't properly set up for macOS, though I'm a total cmake noob.

A better solution (for me at least) is having cmake create an Xcode project:

$ cd Nuked-SC55
$ cmake -G Xcode .

Then, open that Xcode project and run it. Preferably with the Run Build Configuration set to Release (Product->Scheme->Edit Scheme). For the Xcode way, make sure to copy the data/back.data file to the same directory as the executable.

For both ways, also copy the necessary rom files to the same directory as well.

Gerwin2k commented 2 months ago

For what it is worth, For Linux x64 the included cmake build-configuration produces a small executable (130 kB). Seems OK. In line with the official Windows x64 release binary.

The Native MinGW32 cmake builds are somehow around 9MB, most of it being a big zero-filled "Data" section in the executable. Weird. The Cross-Compile MinGW32 cmake builds (on Linux for windows) refuses to set the "console application" bit. So they don't work unless I hex edit them. Same large size.

Thus, For MinGW32 I dropped the whole cmake setup, and instead made a Code::Blocks project manually. Now I get a 815kB executable. Plus I can easily toggle compiler+linker options. Downside is, that it is not cross-platform.

Burrito78 commented 2 months ago

First, clone repo with submodules - eg.:

$ git clone --recurse-submodules https://github.com/nukeykt/Nuked-SC55.git
$ cd Nuked-SC55
$ cmake -G Xcode .

Hi, i installed git, cmake and SDL through homebrew and Xcode 15.3 and cloned the repo. I'm getting the following cmake error:


alex@Minivonlexander Nuked-SC55 % ls
3rdparty    LICENSE     cmake       mcu1.png    pcm_tracing.jpg
CMakeLists.txt  README.md   data        mcu2.png    src
alex@Minivonlexander Nuked-SC55 % cmake -G Xcode .
-- The CXX compiler identification is unknown
CMake Error at CMakeLists.txt:2 (project):
No CMAKE_CXX_COMPILER could be found.

-- Configuring incomplete, errors occurred!

eivindbohler commented 2 months ago

@Burrito78 Have you opened Xcode? You might need to accept an agreement, and then wait for it to install its command line tools and stuff. Alternatively, try one or more of these:

$ xcode-select --install
$ xcodebuild -license
$ xcodebuild runFirstLaunch
Burrito78 commented 2 months ago

@eivindbohler Yes, i've opened Xcode once and accepted the agreement and set it up for macOS app builds.

Here is the ouput of the commands you suggested:

alex@Mac-mini-von-Alexander Nuked-SC55 % xcode-select --install
xcode-select: note: Command line tools are already installed. Use "Software Update" in System Settings or the softwareupdate command line interface to install updates
alex@Mac-mini-von-Alexander Nuked-SC55 % xcodebuild -license
xcode-select: error: tool 'xcodebuild' requires Xcode, but active developer directory '/Library/Developer/CommandLineTools' is a command line tools instance
alex@Mac-mini-von-Alexander Nuked-SC55 % xcodebuild runFirstLaunch
xcode-select: error: tool 'xcodebuild' requires Xcode, but active developer directory '/Library/Developer/CommandLineTools' is a command line tools instance
eivindbohler commented 2 months ago

@Burrito78 seems like the currently active developer directory isn't pointing to Xcode then. Try this:

$ sudo xcode-select -s /Applications/Xcode.app/Contents/Developer
Burrito78 commented 2 months ago

@eivindbohler OK, that did the trick, cmake is happy now.

alex@Mac-mini-von-Alexander Nuked-SC55 % cmake -G Xcode .                                               
-- The CXX compiler identification is AppleClang 15.0.0.15000309
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Found PkgConfig: /opt/homebrew/bin/pkg-config (found version "0.29.2")
-- Looking for fstatat
-- Looking for fstatat - found
-- Configuring done (9.0s)
-- Generating done (0.7s)
-- Build files have been written to: /Users/alex/Downloads/Nuked-SC55

Bildschirmfoto 2024-04-17 um 15 27 59

When i do a Product -> Build i get the message "Build Succeded" but i can't find any binary.

eivindbohler commented 2 months ago

@Burrito78 you need to select the proper scheme first. Product -> Scheme -> nuked-sc55. Then, Product -> Scheme -> Edit Scheme. Select "Run" from the left-side menu and make sure "Build Configuration" is set to "Release". Now you can run the app directly or just build it. It'll be in the Release/ folder where the project file is located (or Debug/ should you choose that, obviously).

Burrito78 commented 2 months ago

Bildschirmfoto 2024-04-17 um 16 08 34

Burrito78 commented 2 months ago

@000MDK Please add the following to the Xcode instructions:

brew install pkg-config

Point the currently active developer directory to Xcode

$ sudo xcode-select -s /Applications/Xcode.app/Contents/Developer

Select the proper scheme: Product -> Scheme -> nuked-sc55

Then, Product -> Scheme -> Edit Scheme. Select "Run" from the left-side menu and make sure "Build Configuration" is set to "Release".

Burrito78 commented 2 months ago

@eivindbohler Sorry to bug you once more, the build went through smoothly on my Mac mini but failed on my Macbook. This is the error i'm getting:

Bildschirmfoto 2024-04-17 um 19 05 47

Any ideas? Maybe the mini had a dependency installed already that isn't listed in the guide yet?

alex@MacBook-Air-von-Alexander ~ % brew list
==> Formulae
boost       git     libassuan   pcre2       xz
cmake       icu4c       libgpg-error    pinentry-mac    zstd
gettext     innoextract lz4     sdl2
Burrito78 commented 2 months ago

@eivindbohler OK, from my above cmake -G Xcode . log I noticed that I was missing pkg-config!

After another brew install pkg-config the build succeeded also on this machine.

arrowgent commented 1 month ago

added linux build here:

https://github.com/000MDK/Nuked-SC55/pull/1