Open duckpicker opened 4 months ago
I added an example hip file and better instructions to the readme file. I'm sure there are much easier/faster ways to import the textures but manually assigning them was the first method that came to mind when I was making this. Hope it helps
Thank you. I'll try to follow the instructions.
Thanks again for the detailed tutorial on houdini. After several attempts I managed to export the file, but I can't figure out how to import it into Minecraft. Can you explain it please?
Just place the .shny files in /plugins/Sheepy folder. Then /st <file>
to play and /s
to stop. I added a build in the releases and some example files.
You're the best.
I assume you got it working? I would love to see what you created with it!
So far I've done a test animation at 500 points. Because of the low number of points, sometimes the clothes are translucent. I tried to run the animation with 1000 points but the animation hangs after a couple of frames. Maybe it's because I'm trying to do this on a local paper server. This mod can be installed on forge or not?
I apologize for the stupid question about forge, it's a plugin. I had a brain lag happen xd. I noticed that the stop animation command doesn't work.
Nice!! :D Yeah, the current implementation is quite buggy and the stop command often doesn't work. Because the plugin sends so many packets, sometimes everything that happens on the server might be delayed by like 10s when playing animations. Maybe some day I'll rewrite the plugin if I have time.
Also, one way to make the translucent clothing less noticeable is by deleting skin polygons that are obscured by clothes:
Select correct mesh
Delete points that are under clothes with blast node
Legs are cut off, but should look correct from most angles, and skin colored particles are no longer being spawned behind the clothes
Before:
After:
And if you're using density scale in the scatter node, you can confirm the number of points here:
Oh, thanks for the tip. I'll try that.
Hi. My buddy has a birthday coming up and I want to give him a present using your script. I am stuck on the import step in houdini. Could you please write down a tutorial for dummies or at least detail the steps. I would be very grateful.