Closed prnthp closed 3 years ago
At first I tried using VC3S as the format and a Vector3 as a type for the gyro and accelerometer axes, but Unity seems to be marshaling them improperly (there needs to be an intermediate short -> float first, I think).
Awesome work on this, btw! Thank you!
Hope this helps!
Sweet! That works!
At first I tried using VC3S as the format and a Vector3 as a type for the gyro and accelerometer axes, but Unity seems to be marshaling them improperly (there needs to be an intermediate short -> float first, I think).
Awesome work on this, btw! Thank you!
Hope this helps!