Closed zymex22 closed 4 years ago
hmm just tried remove:
<li Class="ProjectRimFactory.SAL3.Things.CompProperties_RecipeImportRange">
<range>3</range>
<ghostColor>(0,1,1,1)</ghostColor>
</li>
but bug is still present, is it something else in code being changed how assemblers read from recipe db ?
It does not appear depending on the SkillLevel condition.
<skillLevel>20</skillLevel>
Add this and the recipe will appear.
When adding ArtSkillLevel, if SkillLevel is not set, all skill levels except Art are set to 0 and Art is set to 10. This is the same state as before making the skill level settings.
Chronological order
so, if skill level is not set, skill level is 0, so some recipes will not appear depending on the SkillLevel condition..
One of them is required.
thanks i will close this and edit my version
got this comment:
i have tested it and seems to be right i cannot build flak vest but i can import it to db but assembler cant see it, even though its stored.