Closed kichikuou closed 3 months ago
Thanks!
FYI, I might change how effects work in the future. I don't think the current implementation is quite correct.
My hunch is that effect_update
should draw directly to the screen using whatever is in the main surface, rather than making a copy in effect.new
. This would eliminate the need to call PE_UpdateComponent
, which is really out of place here.
Thanks for the info. That sounds like a good direction.
The effect API is slightly changed so that it can be used from pre-SACT graphics engines.