This is used for collision detection between a map object and the player character. The current implementation is very simple, only performing AABB intersection tests, but it is enough to allow the player to walk around the first dungeon in Rance Quest.
This is used for collision detection between a map object and the player character. The current implementation is very simple, only performing AABB intersection tests, but it is enough to allow the player to walk around the first dungeon in Rance Quest.