Collision detection is based on a mesh named "collision" in the map's 3D model. The "collision" mesh specifies the area in which the character can move in the xz plane, and the y coordinate represents the height of the map at that point.
Now cglm 0.9.2 is required, for 2D AABB operations.
Collision detection is based on a mesh named "collision" in the map's 3D model. The "collision" mesh specifies the area in which the character can move in the xz plane, and the y coordinate represents the height of the map at that point.
Now cglm 0.9.2 is required, for 2D AABB operations.