Closed Esshahn closed 5 years ago
Only bit exact transformations are considered as a match when finding the rotated screencode. I imagine the above is not exactly a rotate version of the other, so it can't find a match. So if we wanted this, would need to add some sort of fuzzy logic to finding the match. Seems like that'd open a can of worms in terms of heuristics.
You are right! I never noticed the difference, the lower ones do have a pixel less.
For most of the time, character rotation is nothing less than amazing. Fantastic work here Janne, loving it!
I noticed that the normal diagonals
do not rotate with their inverse versions
Is that doable?