Closed admyxs closed 7 months ago
thank for your quick reply but I want to know where the origin of z axes is
The reference (0, 0, 0) is the point at the top left corner of the respective map.
The reference (0, 0, 0) is the point at the top left corner of the respective map.
thank for you quick reply! But what you said conflicts with the code.
The code says it's south western corner, so it should be bottom left corner.
thank for you quick reply again!!! And I want to know where the origin of z axes is?
@admyxs you can image the z-plane of the global frame to be the flat map
What are the origins of x, y, and z respectively?