Closed nutti closed 4 years ago
Supporting multiple objects to above features are not good because copy/paste UVs among N:M is not deterministic. Also, we could achieve this process by copy/paste UVs one by one. Instead, we explicitly output error log.
Supporting multiple objects editing mode in Move UV is also not good. While one object's UV coordinate moves correctly, the other object's UV coordinates will be moved a lot, because the move amount is calculated from the distance between initial and current mouse position. If one object is far from the other object, the move amount tends to be large value.
~~Supporting multiple objects editing mode in Preserve UV Aspect is not possible when more than two selected objects shares same material. This comes from the material overwrite process in Preserve UV Aspect, If one object is changed to new image, later object will refer changed image.~~
This feature is now implemented by https://github.com/nutti/Magic-UV/commit/dfbe9cf5281bcede994e818260ee96470494f98f
Supporting multiple objects editing mode in Texture Wrap is meaningless in analogy to Copy/Paste UVs. Refer UV at some object but set UV at different object, will make an undesire results. We explicitly output error log.
Support multiple objects editing mode for all features. So, close this issue.
Support Multiple Object.
The list of features.