Hi,
I just found that, in the generated textured mesh, the number of vertex (i.e., v) does not equal to the number of texture vertex (i.e., vt), which seems to be not proper?
After checking the code, I think this might be caused by the way you use xatlas. In this line, xatlas will duplicate the vertex during generating the uv map, so I think we need to update the vertex by "vmapping".
Could you please check this issue? Or I misunderstand something?
Hi, I just found that, in the generated textured mesh, the number of vertex (i.e., v) does not equal to the number of texture vertex (i.e., vt), which seems to be not proper? After checking the code, I think this might be caused by the way you use xatlas. In this line, xatlas will duplicate the vertex during generating the uv map, so I think we need to update the vertex by "vmapping". Could you please check this issue? Or I misunderstand something?