Closed JIANG-CX closed 1 year ago
Hey thanks for your interest in our work!
Basically pycg
is a utility package, and pycg.vis
is a wrapper of Open3D that simplifies its API for fast visualization and rendering. The customized version (source code available at https://github.com/heiwang1997/Open3D) of Open3D differentiates from the official version in that I've incorporated many changes that supports multi-window camera synchronization, animation, scalar analyzer, ... I think you can use the official Open3D and it will also work fine!
Sorry I failed to find a good time to write docs for pycg
-- I will try to populate the doc next week :)
how to save colored mesh using pycg vis?
https://github.com/nv-tlabs/NKSR/issues/3#issuecomment-1585991146
vis.to_file(vis.mesh(mesh.v, mesh.f, color=mesh.c), "a.ply")
Please note that pycg.vis
is not a necessity for visualization. You can keep using your favourite 3d visualization library.
Thanks for your answer! (^▽^)
Wonderful work! "I have some questions about the "pycg" package that is used in this project. Are there any special properties that differentiate it from the original "open3d" package? Also, is there any usage guidance available for "pycg"? I have only found this link: https://pycg.readthedocs.io/en/latest/, but it does not provide much guidance." Thanks