nvaccess / nvda

NVDA, the free and open source Screen Reader for Microsoft Windows
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Cannot read Braille unicode Characters. #6341

Closed levilibegas closed 1 year ago

levilibegas commented 8 years ago

Hello. I wonder if there would be a possibility for NVDA to read NVDA unicode Braille Characters (from 2800 to 28ff) hexadecimal values. There are some addons to write those codes or tu use a braille typewriter, and it would be useful to have read outlood those braille symbols aswell. Thanks alot. Regards. Levilibegas.

LeonarddeR commented 6 years ago

@levilibegas: What speech synthesizer are you using? ESpeak is reading these symbols just fine. I'd treat this as a request to add the unicode braille cahracters to the symbols dictionary, which is a very reasonable request in my view. I'm using Vocalizer and always have to switch to espeak to read unicode braille with speech, which is slightly annoying.

LeonarddeR commented 6 years ago

@ehollig: I removed the braille label, as this is related to how braille unicode characters can be read with speech and thus doesn't have anything to do with NVDA's braille support. Labelled speech instead.

DrSooom commented 5 years ago

During the searching for issue #3805 yesterday, I found this one here. So I decided to create the list for the "symbols.dic" including all 256 unicode braille characters. This took me less than 45 minutes for creating and ~25 more minutes of testing, because I created a text file with all them in April 2016. So I only had to enter the digits manually – the rest was Copy&Paste.

@leonardder: As I'm not familiar with the pull system on GitHub, please insert the complete content of this text file at the end of locale\en\symbols.dic – and maybe to all other localized subfolders too, because all replacements just consist of the word "Braille" followed by the digits which are separated with spaces. So in most cases they needn't to be translated into other languages.

Known changes to eSpeak NG (NVDA 2018.4):

Result based on NVDA 2018.4 Portable (German) on win7x64:

Update 2019-01-17-0750+0100:

I checked the two last points again and had to recognize that the first mention behaviour was based on eSpeak with NVDA 2015.3. The second behaviour is already existing with eSpeak NG in NVDA 2018.4.1 (Installer copy). Sorry for the inconvenience.

DrSooom commented 5 years ago

Here is the same text file as above, but with the pronunciation level "some" instead of "none". I guess inserting this one here might be better for all users who want the "disable" pronouncing unicode braille characters by switching the pronunciation level with NVDA+P. Otherwise they have to change the pronunciation level manually via the GUI (or via Notepad++) for all 256 characters, which could take a while for the "symbols-xx.dic" in the user-specific configuration folder.

DrSooom commented 5 years ago

Maybe it's better to handle this file here in the same way like "cldr.dic", which the user can enable and disable via the Speech NVDA Settings. See issue #6523 and #9210 and PR #8758.

DrSooom commented 5 years ago

@leonardder: Just a ping. Any thoughts regarding my last suggestion?

jage9 commented 4 years ago

I came across a Windows app, Braille Music Editor, which is one that would benefit from importing these symbols. While Espeak says braille , braille 4, etc. no other synth including Windows SAPI or CF Eloquence reads these. My personal preference would be to read as "dot 1" "dots 1 2 3" for English, but if there is a more preferred standard, that's fine. But happy to help resurrect this and update the symbols file.

DrSooom commented 4 years ago

@Adriani90: Could you please keep an eye on this issue? I already uploaded the necessary files here and here, but didn't open a PR because there are still a few questions open, which should be answered before. Thanks.

sclower commented 3 years ago

I am also interested in seeing this issue move forward. We are adding more Braille support to our software and would like to standardize on UNICODE dot patterns where we can. I realize interpretation is left to the synthesizer, but if the most widely used options (like OneCore and Eloquence) don't know how to voice them, it may be time for NVDA to do so on its own.

Adriani90 commented 1 year ago

This has been fixed now with #14548. Thanks very much @seanbudd for your work on this.