Closed DreepyYunky closed 6 months ago
Thanks! Would you mind breaking non-exec related change into two separate PRs?
Thanks! Would you mind breaking non-exec related change into two separate PRs?
Ok, no problem. I'm going to revert the Godot-related changes.
Looks like the light colours haven't been properly generated: https://github.com/nvim-tree/nvim-web-devicons/actions/runs/7220267899/job/19672971183?pr=351
Please run make
or make colors
to generate the cterm and light colours and commit the updates. See https://github.com/nvim-tree/nvim-web-devicons/blob/master/CONTRIBUTING.md#building
I'm not actually seeing those icons with HackNerdFontMono-Regular.ttf
Which font are you using? Are you sure they are glyphs from nerd fonts?
Same for me on Iosevka.
I'm not actually seeing those icons with HackNerdFontMono-Regular.ttf
Which font are you using? Are you sure they are glyphs from nerd fonts?
I use Gohu uni14 NerdFont.
Actually, By the image, the icon can be seen, It's the file with a binary inside.
So, anything else that's wrong?
Thank you!
Hi, I get this error now. @DreepyYunky @gegoune @alex-courtis
...re/nvim/lazy/nvim-web-devicons/lua/nvim-web-devicons.lua:253: Invalid highlight color: '#f28ba28'
What's up with the 7th digit?
Followed up in https://github.com/nvim-tree/nvim-web-devicons/pull/357.
@alex-courtis Need to make sure ci picks those up in the future.
Followed up in #357.
@alex-courtis Need to make sure ci picks those up in the future.
This adds icons for executable files.
This includes:
.exe
for Windows Executables..app
for MacOS..out
and.elf
for Linux.Non-related change: I changed the GDScript and Godot project files to it's NerdFont godot icon.
This is my first contribution, and I just started studying the code today, so please tell me if I did anything wrong.