Closed zouloum closed 8 years ago
Hi zouloum. The sample is currently using a single core, this is going to be updated in the next few days, but 100% CPU sounds wrong. I am running this now and it shows 3% which is what it should be. As for the GPU render time, that also seems quite high, it should be around a quarter of that. Cad Scene Threaded and Bk3d show good examples of multi-threaded rendering, you should look at these ones as well.
I will update you when chopper has been updated with multi threaded features.
Can you send me a screen shot of your CPU usage monitoring so I can investigate this?
Many Thanks
Chris Hebert NVIDIA
Good morning. There is now an update to vk_gl_chopper. The update really just involves a rework of the chopper geometry which was very high resolution. I now get ~3ms per frame on the GPU with 64 choppers. Please can you let me know how this runs for you.
Many Thanks
Chris Hebert NVIDIA
Good afternoon There is now another update to gl_vk_chopper. The synchronisation has been improved which should free the CPU up some more.
Many Thanks
Chris Hebert
Good evening. Have you had a chance to retest the latest source? Please could you let me know if this has improved things for you so I can close the issue.
Many Thanks
Chris Hebert NVIDIA
Running fast across Windows, Linux and Tegra.
Each frame takes about 22 ms to render and my CPU usage is through the roof. 100% of 1 core at all times. GPU usage is also very high (98%)