nvpro-samples / vk_gltf_renderer

Rendering glTF scenes with ray tracer and raster (Vulkan)
Apache License 2.0
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strange Dielectrics implementation #13

Open tigrazone opened 6 hours ago

tigrazone commented 6 hours ago

take a look at video https://youtu.be/wuCyqehFtjY hdris is same gkNextRenderer implementation taken from Blender's sources. Is it possible to implement correct glass/dielectrics?

mklefrancois commented 2 hours ago

There must be an interpretation in the glTF scene that isn't being propagated properly. Would it be possible to share this scene?

tigrazone commented 1 hour ago

taken from here HDRI is san_giuseppe_bridge_blurred.hdr

tigrazone commented 1 hour ago

any dielectric MUST to look like glass. not just opacity or simple transmission