Open tigrazone opened 6 hours ago
There must be an interpretation in the glTF scene that isn't being propagated properly. Would it be possible to share this scene?
taken from here HDRI is san_giuseppe_bridge_blurred.hdr
any dielectric MUST to look like glass. not just opacity or simple transmission
take a look at video https://youtu.be/wuCyqehFtjY hdris is same gkNextRenderer implementation taken from Blender's sources. Is it possible to implement correct glass/dielectrics?