Closed IwakuraRein closed 1 year ago
Sorry for making this sign-off issue again.
And seems SampleExample::onMouseMotion()
has the same problem as SampleExample::onKeyboard()
. Adding if (m_busy) return;
solved it.
Thanks @IwakuraRein for fix proposals. Can you please check the DCO for the signoff. Thanks
call
m_pRender[m_rndMethod]->destroy()
beforem_pRender[m_rndMethod]->create()
. Otherwise, the previous pipeline and pipeline layout won't be destroyed when a scene is loaded.add
if (m_busy) return;
toSampleExample::onKeyboard()
. Otherwise, when user is pressing the keyboard while loading the scene, some unpredictable multithread bugs may happen.Signed-off-by: Alex alexfu@seas.upenn.edu