Closed tigrazone closed 9 months ago
This is strange indeed and I don't see this locally. Is this under Linux? What is the OS and compiler used?
Windows 10. I try vs 2019 and mingw. Output is same
seems console properties determines wrong about support ANSI escape codes for colored output
Hi @tigrazone ! Yes, these are ANSI escape codes; it turns out cmd.exe
doesn't format these by default! (Windows Terminal and Visual Studio's Debugger Command Prompt do.) It sounds like you may have figured this out: if you create a registry key in Computer\HKEY_CURRENT_USER\Console
with name VirtualTerminalLevel
, type DWORD
, and value 1
, it should enable ANSI color codes in cmd.exe.
Here's the content of a .reg file for it:
[HKEY_CURRENT_USER\Console]
"VirtualTerminalLevel"=dword:00000001
It looks like we can also improve this on the nvpro_core side by enabling ENABLE_VIRTUAL_TERMINAL_PROCESSING
using SetConsoleMode()
; I'm going to look more into this.
Thanks!
why If on users computer there is no described record in registry is showed ←[0m like in my issue record? Is it real to determine if ANSI escape codes is off and dont show text with escapes? Looks like issue in determine routine
That would relate to the ENABLE_VIRTUAL_TERMINAL_PROCESSING
approach; I'm currently looking into that.
I tested fix: add after https://github.com/nvpro-samples/nvpro_core/blob/500dea27f7043bfca3e82b5e246fe5f8c946cc54/nvh/nvprint.cpp#L242
#ifdef _WIN32
HANDLE handleOut = GetStdHandle(((1 << level) & LOGBITS_ERRORS) ? STD_ERROR_HANDLE : STD_OUTPUT_HANDLE);
DWORD consoleMode;
GetConsoleMode( handleOut , &consoleMode);
consoleMode |= ENABLE_VIRTUAL_TERMINAL_PROCESSING;
consoleMode |= DISABLE_NEWLINE_AUTO_RETURN;
SetConsoleMode( handleOut , consoleMode );
#endif
←[0mVulkan Version: ←[0m - available: 1.3.268 ←[0m - requesting: 1.3.0 ←[0m__ ←[0mUsed Instance Layers : ←[0m ←[0mUsed Instance Extensions : ←[0mVK_KHR_surface ←[0mVK_KHR_win32_surface ←[0mVK_EXT_debug_utils ←[0m____ ←[0mDevices : 2 ←[0m0: NVIDIA GeForce RTX 3060 Laptop GPU ←[0m - Compatible ←[0m1: Intel(R) UHD Graphics ←[0m - Missing extensions: ←[0mVK_KHR_acceleration_structure ←[0mVK_KHR_ray_tracing_pipeline ←[0mVK_KHR_deferred_host_operations ←[0m ←[0mCompatible physical devices found : ←[0m1 ←[0mUsing Device: ←[0m - Device Name : NVIDIA GeForce RTX 3060 Laptop GPU ←[0m - Vendor : NVIDIA ←[0m - Driver Version : 551.92.0 ←[0m - API Version : 1.3.271 ←[0m - Device Type : Discrete GPU ←[0m____ ←[0mUsed Device Extensions : ←[0mVK_KHR_swapchain ←[0mVK_KHR_shader_clock ←[0mVK_KHR_acceleration_structure ←[0mVK_KHR_ray_tracing_pipeline ←[0mVK_KHR_ray_query ←[0mVK_KHR_deferred_host_operations ←[0mVK_KHR_buffer_device_address ←[0m ←[0mCreate Offscreen←[0m --> (5.602 ms) ←[0mLoading HDR and converting C:/msys64/home/user/from-git/nv-feb24/bin_x64/Release/../../downloaded_resources//std_env.hdr ←[0m --> (57.192 ms) ←[0mLoading scene: C:/msys64/home/user/from-git/nv-feb24/bin_x64/Release/../../downloaded_resources//robot_toon/robot-toon.gltf←[0m --> (99.653 ms) ←[0m←[33m←[0mConvert to internal GLTF←[0m --> (61.516 ms) ←[0mCreate Buffers ←[0m - Create 18 Material Buffer←[0m --> (0.020 ms) ←[0m - Create 2 Textures, 2 Images←[0m --> (0.734 ms) ←[0m - Create 50 Vertex Buffers←[0m --> (94.095 ms) ←[0m←[0m --> (6.171 ms)
←[0mCreate acceleration structure
←[0m BLAS(50)←[0mRT BLAS: reducing from: 64887040 to: 25686016 = 39201024 (60.41% smaller)
←[0m TLAS(52)←[0m --> (35.301 ms)
←[0mSwitching renderer, from 2 to 0
←[0mCreate RtxPipeline←[0m --> (17.305 ms)
←[0m