Closed zhuker closed 3 years ago
This is a corner case. It would be possible to code an intersection shader to do this, or modify Embree (Open Source) to behave in a similar way.
Hi @zhuker , I would be interested to know more about your use case. Which GPU did you use for this test? And does your acceleration structure involve instance transforms? If you would be able to share a reproducer that would be great. Thanks!
@pgautron let me come up with something reproducable
Closing, please reopen later with a reproducible.
when a ray is tangential to primitive (e.g. passes through one of the vertices) vulkan nv ray tracer thinks its a miss embree thinks its a hit is there a way to force hit in this case?