I've been following these tutorials and first off wanted to say thanks so much! They are an excellent way to learn about this pretty sophisticated domain.
I wanted to point out something that has me scratching my head in the _ray_tracingintersection tutorial - it mentions the need for the following line in this section:
hitAttributeEXT vec3 HitAttribute;
However I don't see it in the intersection shader, hitAttributeEXT is only used within the closest hit shader. Is this an artifact of the previous version of the spec?
Hi,
I've been following these tutorials and first off wanted to say thanks so much! They are an excellent way to learn about this pretty sophisticated domain.
I wanted to point out something that has me scratching my head in the _ray_tracingintersection tutorial - it mentions the need for the following line in this section:
However I don't see it in the intersection shader,
hitAttributeEXT
is only used within the closest hit shader. Is this an artifact of the previous version of the spec?Thanks again for the great tutorials, Rich