Closed sidshekar closed 4 years ago
Hi sidshekar,
My first guess is that this might point to Vulkan being linked into the application incorrectly - could you let me know which version of the Vulkan API you're using, as well as if CMake printed out any error or warning messages during configuration?
Thanks!
Hi, the vulkan version being used is 1.2.135.0. No CMAKE didnt give an error/warninhg during configuration.
Hmm - looks like I can repro the problem here as well! Oddly enough, it looks like vkGetBufferDeviceAddress
is the only symbol it can't find in C:\Windows\system32\vulkan-1.dll
, which is very odd.
Yes that is strange indeed. Should I use a previous version of SDK then?
I don't think so - vk_device_generated_cmds
uses vkGetBufferDeviceAddressEXT
(which it manually loads), so it's probably an issue with the sample itself or the Vulkan headers. Tagging in @mklefrancois to see if he can take a look at it next week in case I can't figure it out today!
OK, I'm still not totally sure why this is the case and am unfortunately out of time for the week, but it looks like the application should load if you replace all instances of vkGetBufferDeviceAddress
with vkGetBufferDeviceAddressKHR
in raytraceKHR_vk.cpp
and then do a clean rebuild!
Ok thanks! Ill try.
After replacing vkGetBufferDeviceAddress with vkGetBufferDeviceAddressKHR in raytraceKHR_vk.hpp now I get a runtime error.
Says compatible devices 0. I am running a RTX 2080.
That's interesting - maybe try using the non-KHR vk_raytracing_tutorial while we work this out?
Thanks again!
Thanks. I tried that one as well. It has an issue with creating Shader Binding Table!!.
The before project works in both solutions. It is in the ray tracing samples that all fail.
Hi,
I just have tried and I don't see the issue you are mentioning in the KHR tutorial. Please make sure to install the latest Vulkan 1.2 BETA driver (443.24). https://developer.nvidia.com/vulkan-driver
Regarding the other issue you are seeing with the NV tutorial, the problem resides in the vulkan.hpp. The screenshot shows that the function getRayTracingShaderGroupHandlesNV
calls getRayTracingShaderGroupHandlesKHR
and this one is NULL as it is not part of the extensions added on the creation of the device. To fix this, you can modify vulkan.hpp to call the NV version instead of the KHR. There are a few of those in the 1.2.135 version of the SDK, and is fixed on GitHub.
Ok. Thanks for letting me know. I’ll try installing the beta drivers.
On Sat, 30 May 2020 at 10:25 PM, Martin-Karl Lefrançois < notifications@github.com> wrote:
Hi,
I just have tried and I don't see the issue you are mentioning in the KHR tutorial. Please make sure to install the latest Vulkan 1.2 BETA driver (443.24). https://developer.nvidia.com/vulkan-driver
Regarding the other issue you are seeing with the NV tutorial, the problem resides in the vulkan.hpp. The screenshot shows that the function getRayTracingShaderGroupHandlesNV calls getRayTracingShaderGroupHandlesKHR and this one is NULL as it is not part of the extensions added on the creation of the device. To fix this, you can modify vulkan.hpp to call the NV version instead of the KHR. There are a few of those in the 1.2.135 version of the SDK, and is fixed on GitHub.
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/issues/6#issuecomment-636310958, or unsubscribe https://github.com/notifications/unsubscribe-auth/AAV2YENDNXI7GS32J63AIE3RUDNKZANCNFSM4NONZCGA .
Please let me know if the KHR version works for you. It is the newest version of the tutorial and contains the latest fixes. Note that the non-beta driver doesn't have all symbols, this might be why it was not working for you.
Hi! Ya the KHR samples work after installing the beta drivers. I wasnt sure if the beta drivers were still required as it is say anywhere on the tutorial. thanks!!
Hi,
I am able to create the project but when I run any of the samples I get this error.
I am not sure what is causing it.
Kindly help. thanks,