Open HerveRV opened 8 months ago
Is there a way for using DLSS Ray Reconstruction with Vulkan ?
Hi Herve! I think this is a request for the Streamline library, https://github.com/NVIDIAGameWorks/Streamline. To the best of my knowledge, DLSS Ray Reconstruction is not publicly available for DirectX or Vulkan.
Ok, thank you for your answer. I think we are many to waiting for it :)
Ok, thank you for your answer. I think we are many to waiting for it :)
I got fed up of waiting and just integrated RR directly using the Unreal plugin's source code / headers and the dlss-d dll (you can get it from some shipped games or just google it).
Hello
I'm a Vulkan user (and lover)
I am attempting to use NRD (NVIDIA Ray Tracing Denoiser) in Streamline to filter ray-traced scenes. However, it seems that NRD is still in beta in version 2.2.1 and does not function as expected anywhere on the internet.
Therefore, I am considering using DLSS Ray Reconstruction via kFeatureDLSS_RR. Unfortunately, no DLL is distributed, and there is no existing documentation.
My question is : When will NVIDIA prioritize Vulkan users by providing functional code samples, comprehensive documentation with minimal error rates, and quicker access to cutting-edge technologies?
While Streamline currently works quite well for DLSS, we eagerly await the next advancements.
Thank you for your attention !