nvpro-samples / vk_streamline

DLSS Super Resolution and DLSS Frame Generation via Streamline
Apache License 2.0
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kFeatureDLSS_RR #3

Open HerveRV opened 8 months ago

HerveRV commented 8 months ago

Hello

I'm a Vulkan user (and lover)

I am attempting to use NRD (NVIDIA Ray Tracing Denoiser) in Streamline to filter ray-traced scenes. However, it seems that NRD is still in beta in version 2.2.1 and does not function as expected anywhere on the internet.

Therefore, I am considering using DLSS Ray Reconstruction via kFeatureDLSS_RR. Unfortunately, no DLL is distributed, and there is no existing documentation.

My question is : When will NVIDIA prioritize Vulkan users by providing functional code samples, comprehensive documentation with minimal error rates, and quicker access to cutting-edge technologies?

While Streamline currently works quite well for DLSS, we eagerly await the next advancements.

Thank you for your attention !

HerveRV commented 8 months ago

Is there a way for using DLSS Ray Reconstruction with Vulkan ?

NBickford-NV commented 7 months ago

Hi Herve! I think this is a request for the Streamline library, https://github.com/NVIDIAGameWorks/Streamline. To the best of my knowledge, DLSS Ray Reconstruction is not publicly available for DirectX or Vulkan.

HerveRV commented 7 months ago

Ok, thank you for your answer. I think we are many to waiting for it :)

BattleAxeVR commented 1 month ago

Ok, thank you for your answer. I think we are many to waiting for it :)

I got fed up of waiting and just integrated RR directly using the Unreal plugin's source code / headers and the dlss-d dll (you can get it from some shipped games or just google it).