Open DanielMartinezLara opened 6 years ago
This is a bit complicated to make work, because we’re using a tesselation shader to generate that geometry in the app and replicating that on the CPU is cumbersome. I’ll take another look when I fix #4 but I can’t promise anything.
I see, I understand the problem. if exist a chance it would be great because Lighting brush is so fast to create clouds, smokes even grass in a easy way.
Hi! I´m testing an AinimVR+Blender pipeline. I´m notice that the mesh of Lighting brush is not correctly exported via Alembic In to Blender or Maya.
Daniel.
PS: Great piece of software, so much fun :)