nvrmind / IssueTracker

The Issue Tracker/Feedback forum for AnimVR
1 stars 1 forks source link

bug: in out-range gets set wrong when you import an obj #61

Closed df-0 closed 6 years ago

df-0 commented 6 years ago

1) create a new scene 2) import an obj 3) switch back to the default paint layer 4) paint a frame 5) click the 'new frame' trigger 6) paint another frame 7) step back a frame 8) try stepping forward again - you can't! for some reason the frame range is set to 1-1, even though your current layer has 2 frames.

This doesn't seem to occur if you skip the 'import an obj' step, don't think there's anything weird about my obj tho, it's just a grid! Just double checked it, seems reasonable, it is rather a huge grid tho, probably shoulda turned down the subdivisions but hey, it loads, so I don't mind :-)

Haven't tested it with another OBJ, would be surprised if it's caused by that specific OBJ but lemme know if you want me to test it further...

# File exported by Houdini 15.5.480 (www.sidefx.com)
# 112800 points
# 459200 vertices
# 132800 primitives
# Bounds: [-10.0179996, -0.0179999992, -10.0179996] to [10.0179996, 0.0179999992, 10.0179996]
g 
v -10 0.0179999992 -10
v -10 0.0167880747 -9.99350643
v -9.99382496 0.0167880747 -9.99799347... etc
daseyb commented 6 years ago

This is a side effect of the loop around layer behaviour, since there is another issue describing that, I'll close this one :)