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Imported OBJ meshes texture bug? #77

Open LaddieErvin opened 6 years ago

LaddieErvin commented 6 years ago

When importing OBJ files as meshes, the textures don't seem to map correctly unless you first rotate them 90 degrees clockwise and then flip them vertically (in Photoshop or some other software).

Meshes with textures imported directly from Google Poly work just fine as-is so I assume the need to rotate and flip textures for imported OBJ meshes is a bug.

keenanco commented 6 years ago

I'm having the same issues with .obj imports. Almost appears as if my models are only lit unidirectionally. Seems like a texture mapping issue.

LaddieErvin commented 6 years ago

It's a known issue. Currently, The two work arounds I use are, either rotating the textures 90 degrees clockwise and then flipping them vertically, or uploading the OBJs with textures to Google Poly and then importing them into Anim VR via the Google Poly import feature. You may also have to toggle the lit/unlit button on import.