Open nvs opened 8 years ago
For a bigger rework to the kill bonus (experience) system, here are some ideas:
Basically, introduce a system similar to the existing hero system in Warcraft III. Basically, towers (and only towers) would gain experience for each round they are alive. Details pending on that, as it could be a flat value or could along with round difficulty. This enchances the value of towers over slates.
Slates would then remain static, and perhaps only improve due to level progression. There is precedent for this behavior already (e.g. Ancient Slate). Basic gems would never improve, nor would they contribute to the experience of the structure they produce.
Each level would give a tower a skill point. These skill points could be used to improve the tower in various ways. These could be offensive and supportive options. Depending on strategy and luck, a player may opt for different upgrades in different games.
This removes kills from the concept of experience entirely. It rewards rushing early combinations. This promotes towers over slates without a doubt.
Do as you please for here I wait to be surprised!
Some things are too strong when they get kills, in particular, certain slates. And beyond these few structures, everything else doesn't really benefit much at all, unless it has a high base DPS.
I see two general options:
I'm leaning in favor of the first option, as it is easier to implement for me, and easier to understand for the player given it is a small change from what currently exists.