nvs / gem

Gem TD+: A Warcraft III Tower Defense
https://discord.gg/PxNNp77
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Adjust early mazing balance #324

Closed nvs closed 5 years ago

nvs commented 7 years ago

A lot of information here is out of date. Some may still apply, however.

Early Maze Balance

Early mazing is a high-risk strategy that typically is more suited for experienced players with a decent understanding of the map. The benefits of early mazing are fairly obvious: less distance for the monsters to walk before damage can be applied. This can lead to a faster start. The benefit tends to disappear somewhere in the mid-to-late twenties, and could potentially be slower than alternative mazes in later ground levels.

The downsides are also fairly obvious: fewer chances to deal damage until a maze is established, especially noticeable on air rounds. These downsides are most prevalent in the early game, especially for players who opt to solely brute force the strategy (which tends to be an exercise in futility). Someone with a bit of patience and planning can generally avoid leaking in almost all games building early.

The addition of rated games in 1.5.0 (TODO: Find issue) will most likely push players away from high-risk strategies that are prone to losing early. This is because individual games will be given more weight and meaning, assuming a player cares about their win ratio and rating. Restarting because of 'bad luck' should become less of a thing in competitive races. This is good for the health of the map, as players generally will stay longer. But it will negatively affect early mazing's popularity. In my opinion, this strategy will need a bit of help in 1.5.0.

Ideas for 1.6.0

Ideas after 1.6.0

nvs commented 5 years ago

This is already being addressed with changes to the early combinations as well as the slates. I believe this can be closed, as there are other issues to cover a number of the topics mentioned above.