Closed nvs closed 5 years ago
This should probably be pushed to 1.6.0 as it has the potentially to markedly change balance.
The idea is that everything in Gem should be simple. Presently, Extra Chance is not as simple as it used to be. It won't be that simple, simply due to some of the nuances that have been introduced in the rework. However, it could be a lot simpler.
Some potential ideas for how to further change Extra Chance:
1x
and increase to a maximum value of 10x
. This gives more freedom in how to adjust the numbers. And if anyone does reach 10x
, they should honestly be given a prize. Assuming, of course, that the numbers aren't entirely asinine.Only the topic of high bonuses feeling subpar will be addressed in 1.6, for now. That may change after some testing, however.
For the most part the rework is excellent. It achieves all the goals it set out to accomplish. After putting in a good number of games, a few issues that need addressing have been recognized:
3x
or4x
. Many players won't come to this conclusion right away, if at all. But this is only a learned behavior to avoid a bugbear. This needs to be addressed.5x
bonus for Perfects and not getting a Perfect for 2-3 rounds feels awful. Not as bad as getting to a5x
bonus on slates. But still unrewarding.Approaching the issue with Perfects is the far simpler of the two tasks. Simply increase Perfects at a greater rate than the other qualities. Perhaps even have a bonus that goes above
5x
. Problem solved.However, with slates there is no single target gem. The target is a slate, and that requires both a Normal and a Flawed component. Simply making these pieces more likely won't cut out the possibility of getting nothing but Normal or Flawed pieces and being unable to make the target slate. Most likely a pseudo random approach is needed here. Or perhaps something else.