Closed nvs closed 5 years ago
After looking over that system, it seems to rely upon creating images at set locations. In the event of a mobile unit, for example, the images are updated every so often. For Gem, however, all range checks would be done on stationary units. This vastly simplifies matters.
The following images are utilized:
ReplaceableTextures\Selection\SelectionCircleLarge.blp
ReplaceableTextures\Selection\SelectionCircleLargeDotted.blp
There is mention of the first image's handle ID being 0
, which makes the comparison image == null
not possible. Need to check on this.
This looks good. About the only thing that may need adjusting is the color. Currently, white is used.
The color is good enough. Done.
Look into using the race styled area of effect circles for selection circles. This would allow better continuity with the ability to select race.
This would utilize the system and ideas present here: https://www.hiveworkshop.com/threads/show-me-the-ranges.299681. If this works out well, it should replace the existing range checks completely.