Closed nvs closed 5 years ago
If we ignore same luck mode in #189, then we can add this much quicker. Basically, we just leverage the existing chance table, using a Rock to represent Extra Chance. If we get a Rock, then we do Extra Chance specific behavior. This would allow us to adjust the numbers as needed for 1.6.
Better, however, might be to just rewrite Placement, Chance, and Extra Chance from the ground up. As it stands, the current system cannot support same luck mode. Or, even the setting of random seeds. Both would be interesting options to have exposed. Also, by essentially doing all rolls for a player before they place their first gem that round, there is no need to jump through hoops to accomplish things after each placement.
This is just one of a fedw potential changes proposed for Extra Chance in #380. Basically, high bonuses do not feel amazing. The goal is to resolve that issue.