Closed nvs closed 4 years ago
There seems to be an issue in 1.32 of comparing a null
framehandle
. In 1.31, it correctly compares to null
in cases that matter to Gem. In 1.32, it fails these comparisons due to what I believe is a bug. It has been reported.
Regardless, this problem can be worked around easily by utilizing BlzFrameIsVisible ()
, instead of comparing to null
. This will be fixed before Reforged comes out.
It should be noted that this was fixed in 1.32.0.13938, and the game clock from 1.6.7 appears and increments properly. However, the applied changes will remain. They simplify the code.
I was playing a game to test things out, and the clock disappeared. This occurs in 1.6.6+, but not in prior versions. This is most likely related to dd3f1a51fac96779e134a6090e7d0a3c225d5d93.