At least, I assume that a BattleTag supports UTF-8. We'll roll with this until shown otherwise. However, it makes sense, as I believe StringLength reports the number of bytes in a string. Thus, the player name will be far too wide on the board. This will be addressed as part of 1.7.
At least, I assume that a BattleTag supports UTF-8. We'll roll with this until shown otherwise. However, it makes sense, as I believe
StringLength
reports the number of bytes in a string. Thus, the player name will be far too wide on the board. This will be addressed as part of 1.7.