nvs / gem

Gem TD+: A Warcraft III Tower Defense
https://discord.gg/PxNNp77
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[New Tower] Gemstone Cluster/Shattered Gemstone Cluster/Prismatic Diamond Cluster #540

Open GenoHacker opened 4 years ago

GenoHacker commented 4 years ago

Gemstone Cluster

Chipped Diamond Chipped Amethyst Chipped Aquamarine

0.25 Cooldown 10 - 10 Physical Damage 300 Range

Effect: This tower causes spell damage on attack, each enemy takes 10 damage on the first attack, subsequent attacks increase damage dealt by 2, this damage increase affects all Gemstone Clusters that would attack the affected enemy.

Shattered Gemstone Cluster

50 Gold

0.25 Cooldown 20 - 20 Physical Damage 350 Range

Effect: This tower causes spell damage on attack, each enemy takes 10 damage on the first attack, subsequent attacks increase damage dealt by 4, this damage increase affects all Gemstone Clusters that would attack the affected enemy.

Effect: A dying enemy that has been attacked by this tower decreases the armour of enemys within 300 range by 2 for 3 seconds

Prismatic Diamond Cluster

200 Gold

0.25 Cooldown 40 - 40 Physical Damage 400 Range

Effect: This tower causes spell damage on attack, each enemy takes 10 damage on the first attack, subsequent attacks increase damage dealt by 8, this damage increase affects all Gemstone Clusters that would attack the affected enemy.

Effect: A dying enemy that has been attacked by this tower decreases the armour of enemys within 300 range by 2 for 5 seconds

Effect: This tower has a 10% chance to deal double physical damage

nvs commented 4 years ago

The effect on death is interesting. And there is a lot going on with this tower that would easily lend itself to multiple skills/upgrades in some sort of XP system. My main concern is just how much damage can be achieved via the stacking damage. Perhaps introduction of a 'mechanic' similar to what Path of Exile has when they refer to something happening 'recently', which is within the last four seconds.

GenoHacker commented 4 years ago

The damage should probably have a limit either a high limit that doesnt change or a low limit that can be increased either from an XP system or upgrading the tower.

The damage should start decaying after some time instead of just flatly removing all the built up damage, the decay could either be a flat amount that increases over time until it reachs 0 or percentage based, something like 8% every second.