Closed eric-holmes closed 10 years ago
Also refactored the if
statements to use a simple boolean for the check, rather than checking the SoundExtension object each time. I gained a little bit of memory, but still after 3-4 times of "Volume Up" we crash.
69632 (startup)
36864 (increase)
16384 (increase)
16384 (increase)
16384 (increase)
(increase again - crash)
Voiding this issue - it seems I had an older version, I was handed the ANE asset - should have just downloaded it!
Hi there,
I've created a playground app to test some ANE's, and one of them is yours.
I have 2 simple buttons - increase/decrease volume.
I am tracing out the System.freeMemory, and it is jumping quite a bit when clicking on either button, latest trace was:
61440 (startup) increase - 32768 increase - 32768 decrease - 12288 (clicked decrease again - app crash).
This seems like a large amount of memory to be allocated for such a simple setVolume call. Any ideas what may be causing this?
I am testing on the newest generation of iPod.