nwjs / nw.js

Call all Node.js modules directly from DOM/WebWorker and enable a new way of writing applications with all Web technologies.
https://nwjs.io
MIT License
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broken graphic on certain pc environment #7319

Open Sombian opened 4 years ago

Sombian commented 4 years ago

NWJS Version : nw-v0.43.4 (latest stable) Operating System : windows 10 pro x64 side-note: graphics card -> gtx 2080ti

Expected behavior

should looks like this image

Actual behavior

image

<!- What actually happens? -> weird unidentified white effect all over.

How to reproduce

as its reported from one of my customer, myself cant reproduce this and rest of customers haven't reported such case like this. all I can know is he's pc env which is provided above. hope this help. IMPORTANT: having both --disable-gpu and --single-process at args does little magic. thus i highly doubt its something to do with graphics card.

rogerwang commented 4 years ago

Could you provide the content of chrome://gpu ? and you can try to load the same HTML in Chromium in the same system and see whether Chromium has the same issue...

Sombian commented 4 years ago

Could you provide the content of chrome://gpu ? and you can try to load the same HTML in Chromium in the same system and see whether Chromium has the same issue...

I asked him to send what you've requested and so he did it. so far not an issue on Chromium itself alone though. chrome://gpu report on Chrome.

Graphics Feature Status
Canvas: Hardware accelerated
Flash: Hardware accelerated
Flash Stage3D: Hardware accelerated
Flash Stage3D Baseline profile: Hardware accelerated
Compositing: Hardware accelerated
Multiple Raster Threads: Enabled
Out-of-process Rasterization: Disabled
Hardware Protected Video Decode: Unavailable
Rasterization: Hardware accelerated
Skia Renderer: Disabled
Video Decode: Hardware accelerated
Viz Display Compositor: Enabled
Viz Hit-test Surface Layer: Enabled
WebGL: Hardware accelerated
WebGL2: Hardware accelerated
Driver Bug Workarounds
clear_uniforms_before_first_program_use
decode_encode_srgb_for_generatemipmap
disable_delayed_copy_nv12
disable_direct_composition_video_overlays
disable_discard_framebuffer
disable_vp_scaling
exit_on_context_lost
force_cube_complete
scalarize_vec_and_mat_constructor_args
disabled_extension_GL_KHR_blend_equation_advanced
disabled_extension_GL_KHR_blend_equation_advanced_coherent
Problems Detected
Protected video decoding with swap chain is for Windows and Intel only
Disabled Features: protected_video_decode
Some drivers are unable to reset the D3D device in the GPU process sandbox
Applied Workarounds: exit_on_context_lost
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
ANGLE crash on glReadPixels from incomplete cube map texture: 518889
Applied Workarounds: force_cube_complete
Framebuffer discarding can hurt performance on non-tilers: 570897
Applied Workarounds: disable_discard_framebuffer
Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
Applied Workarounds: decode_encode_srgb_for_generatemipmap
Delayed copy NV12 displays incorrect colors on NVIDIA drivers.: 728670
Applied Workarounds: disable_delayed_copy_nv12
Hardware overlays result in black videos on non-Intel GPUs: 932879
Applied Workarounds: disable_direct_composition_video_overlays
Don't use video processor scaling on non-Intel GPUs.: 993233
Applied Workarounds: disable_vp_scaling
ANGLE Features
disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled
On some GPUs, program binaries don't contain transform feedback varyings
lose_context_on_out_of_memory (Frontend workarounds): Enabled: true
Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
scalarize_vec_and_mat_constructor_args (Frontend workarounds) 398694: Enabled: true
Always rewrite vec/mat constructors to be consistent
sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled
On some drivers TexImage sometimes seems to interact with the Framebuffer
add_dummy_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled: isIntel && capsVersion < IntelDriverVersion(4815)
On some drivers when rendering with no render target, two bugs lead to incorrect behavior
allow_clear_for_robust_resource_init (D3D workarounds) 941620: Disabled: false
Some drivers corrupt texture data when clearing for robust resource initialization.
call_clear_twice (D3D workarounds) 655534: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4771)
Using clear() may not take effect
depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Disabled: (part1 <= 13u && part2 < 6881) && isNvidia && driverVersionValid
Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil
disable_b5g6r5_support (D3D workarounds): Disabled: (isIntel && capsVersion < IntelDriverVersion(4539)) || isAMD
Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data
emulate_isnan_float (D3D workarounds) 650547: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4542)
Using isnan() on highp float will get wrong answer
emulate_tiny_stencil_textures (D3D workarounds): Disabled: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1)
1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly
expand_integer_pow_expressions (D3D workarounds): Enabled: true
The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions
flush_after_ending_transform_feedback (D3D workarounds): Enabled: isNvidia
Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions
force_atomic_value_resolution (D3D workarounds) anglebug:3246: Enabled: isNvidia
On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation
get_dimensions_ignores_base_level (D3D workarounds): Enabled: isNvidia
Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin
mrt_perf_workaround (D3D workarounds): Enabled: true
Some drivers have a bug where they ignore null render targets
pre_add_texel_fetch_offsets (D3D workarounds): Disabled: isIntel
HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range
rewrite_unary_minus_operator (D3D workarounds): Disabled: isIntel && (isBroadwell || isHaswell) && capsVersion < IntelDriverVersion(4624)
Evaluating unary minus operator on integer may get wrong answer in vertex shaders
select_view_in_geometry_shader (D3D workarounds): Disabled: !deviceCaps.supportsVpRtIndexWriteFromVertexShader
The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension
set_data_faster_than_image_upload (D3D workarounds): Enabled: !(isIvyBridge || isBroadwell || isHaswell)
Set data faster than image upload
skip_vs_constant_register_zero (D3D workarounds): Enabled: isNvidia
In specific cases the driver doesn't handle constant register zero correctly
use_instanced_point_sprite_emulation (D3D workarounds): Disabled: isFeatureLevel9_3
Some D3D11 renderers do not support geometry shaders for pointsprite emulation
use_system_memory_for_constant_buffers (D3D workarounds) 593024: Disabled: isIntel
Copying from staging storage to constant buffer storage does not work
zero_max_lod (D3D workarounds): Disabled: isFeatureLevel9_3
Missing an option to disable mipmaps on a mipmapped texture
Version Information
Data exported   2020-01-14T10:35:59.061Z
Chrome version  Chrome/79.0.3945.117
Operating system    Windows NT 10.0.18363
Software rendering list URL https://chromium.googlesource.com/chromium/src/+/04f0a055010adab4484f7497fbfdbf312c307f1d/gpu/config/software_rendering_list.json
Driver bug list URL https://chromium.googlesource.com/chromium/src/+/04f0a055010adab4484f7497fbfdbf312c307f1d/gpu/config/gpu_driver_bug_list.json
ANGLE commit id 48aa52f7305a
2D graphics backend Skia/79 104d6dd34927d32b92c5f5b2a671b49fbe079080
Command Line    "C:\Program Files (x86)\Google\Chrome\Application\chrome.exe" --profile-directory=Default --flag-switches-begin --flag-switches-end --enable-audio-service-sandbox
Driver Information
Initialization time 133
In-process GPU  false
Passthrough Command Decoder true
Sandboxed   true
GPU0    VENDOR= 0x10de, DEVICE=0x1e07, SUBSYS=0x37151462, REV=161 *ACTIVE*
GPU1    VENDOR= 0x1414, DEVICE=0x008c
Optimus false
AMD switchable  false
Desktop compositing Aero Glass
Direct composition  true
Supports overlays   false
YUY2 overlay support    NONE
NV12 overlay support    NONE
Diagonal Monitor Size of \\.\DISPLAY3   27.0"
Diagonal Monitor Size of \\.\DISPLAY1   31.5"
Diagonal Monitor Size of \\.\DISPLAY2   31.5"
Driver D3D12 feature level  D3D 12.1
Driver Vulkan API version   Vulkan API 1.1.0
Driver vendor   ANGLE (NVIDIA)
Driver version  26.21.14.4187
GPU CUDA compute capability major version   0
Pixel shader version    5.0
Vertex shader version   5.0
Max. MSAA samples   8
Machine model name  
Machine model version   
GL_VENDOR   Google Inc.
GL_RENDERER ANGLE (NVIDIA GeForce RTX 2080 Ti Direct3D11 vs_5_0 ps_5_0)
GL_VERSION  OpenGL ES 2.0.0 (ANGLE 2.1.0.48aa52f7305a)
GL_EXTENSIONS   GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object
Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
Disabled WebGL Extensions   
Window system binding vendor    Google Inc. (adapter LUID: 000000000000ed80)
Window system binding version   1.4 (ANGLE 2.1.0.48aa52f7305a)
Window system binding extensions    EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_ANGLE_windows_ui_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible
Direct rendering version    unknown
Reset notification strategy 0x8252
GPU process crash count 0
gfx::BufferFormats supported for allocation and texturing   R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRX_1010102: not supported, RGBX_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
Compositor Information
Tile Update Mode    One-copy
Partial Raster  Enabled
GpuMemoryBuffers Status
R_8 Software only
R_16    Software only
RG_88   Software only
BGR_565 Software only
RGBA_4444   Software only
RGBX_8888   GPU_READ, SCANOUT
RGBA_8888   GPU_READ, SCANOUT
BGRX_8888   Software only
BGRX_1010102    Software only
RGBX_1010102    Software only
BGRA_8888   Software only
RGBA_F16    Software only
YVU_420 Software only
YUV_420_BIPLANAR    Software only
P010    Software only
Display(s) Information
Info    Display[2528732444] bounds=[0,0 1707x960], workarea=[0,0 1707x920], scale=1.5, external.
Color space information {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
SDR white level in nits 80
Bits per color component    8
Bits per pixel  24
Refresh Rate in Hz  165
Info    Display[2779098405] bounds=[-1707,0 1707x960], workarea=[-1707,0 1707x920], scale=1.5, external.
Color space information {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
SDR white level in nits 80
Bits per color component    8
Bits per pixel  24
Refresh Rate in Hz  165
Info    Display[2841568472] bounds=[1707,-552 961x1707], workarea=[1707,-552 961x1667], scale=1.5, external.
Color space information {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
SDR white level in nits 80
Bits per color component    8
Bits per pixel  24
Refresh Rate in Hz  75
Video Acceleration Information
Decode h264 baseline    48x48 to 4096x2304 pixels
Decode h264 baseline    48x48 to 2304x4096 pixels
Decode h264 main    48x48 to 4096x2304 pixels
Decode h264 main    48x48 to 2304x4096 pixels
Decode h264 high    48x48 to 4096x2304 pixels
Decode h264 high    48x48 to 2304x4096 pixels
Decode vp9 profile0 16x16 to 8192x8192 pixels
Decode vp9 profile0 16x16 to 8192x8192 pixels
Decode vp9 profile2 16x16 to 8192x8192 pixels
Decode vp9 profile2 16x16 to 8192x8192 pixels
Encode h264 baseline    0x0 to 3840x2176 pixels, and/or 30.000 fps
Encode h264 main    0x0 to 3840x2176 pixels, and/or 30.000 fps
Encode h264 high    0x0 to 3840x2176 pixels, and/or 30.000 fps
Diagnostics
0
b3DAccelerationEnabled  true
b3DAccelerationExists   true
bAGPEnabled true
bAGPExistenceValid  true
bAGPExists  true
bCanRenderWindow    true
bDDAccelerationEnabled  true
bDriverBeta false
bDriverDebug    false
bDriverSigned   false
bDriverSignedValid  false
bNoHardware false
dwBpp   32
dwDDIVersion    12
dwHeight    1440
dwRefreshRate   165
dwWHQLLevel 0
dwWidth 2560
iAdapter    0
lDriverSize 961952
lMiniVddSize    0
szAGPStatusEnglish  Enabled
szAGPStatusLocalized    사용
szChipType  GeForce RTX 2080 Ti
szD3DStatusEnglish  Enabled
szD3DStatusLocalized    사용
szDACType   Integrated RAMDAC
szDDIVersionEnglish 12
szDDIVersionLocalized   12
szDDStatusEnglish   Enabled
szDDStatusLocalized 사용
szDXVAHDEnglish Supported
szDXVAModes 
szDescription   NVIDIA GeForce RTX 2080 Ti
szDeviceId  0x1E07
szDeviceIdentifier  {D7B71E3E-5D47-11CF-8967-1B171BC2D735}
szDeviceName    \\.\DISPLAY1
szDisplayMemoryEnglish  27393 MB
szDisplayMemoryLocalized    27393 MB
szDisplayModeEnglish    2560 x 1440 (32 bit) (165Hz)
szDisplayModeLocalized  2560 x 1440 (32 bit) (165Hz)
szDriverAssemblyVersion 26.21.14.4187
szDriverAttributes  Final Retail
szDriverDateEnglish 2019-12-24 오전 9:00:00
szDriverDateLocalized   12/24/2019 09:00:00
szDriverLanguageEnglish English
szDriverLanguageLocalized   영어(미국)
szDriverModelEnglish    WDDM 2.6
szDriverModelLocalized  WDDM 2.6
szDriverName    C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d223212c0a2275b5\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d223212c0a2275b5\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d223212c0a2275b5\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d223212c0a2275b5\nvldumdx.dll
szDriverNodeStrongName  oem69.inf:0f066de3e9306272:Section001:26.21.14.4187:pci\ven_10de&dev_1e07
szDriverSignDate    Unknown
szDriverVersion 26.21.0014.4187
szKeyDeviceID   Enum\PCI\VEN_10DE&DEV_1E07&SUBSYS_37151462&REV_A1
szKeyDeviceKey  \Registry\Machine\System\CurrentControlSet\Control\Video\{EC043AAA-30B3-11EA-8947-D179CF299EF6}\0000
szManufacturer  NVIDIA
szMiniVdd   알 수 없음
szMiniVddDateEnglish    Unknown
szMiniVddDateLocalized  알 수 없음
szMonitorMaxRes Unknown
szMonitorName   Generic PnP Monitor
szNotesEnglish  No problems found.
szNotesLocalized    아무 문제를 찾지 못했습니다.
szOverlayEnglish    Supported
szRankOfInstalledDriver 00CF2001
szRegHelpText   Unknown
szRevision  Unknown
szRevisionId    0x00A1
szSubSysId  0x37151462
szTestResultD3D7English Not run
szTestResultD3D7Localized   실행하지 않음
szTestResultD3D8English Not run
szTestResultD3D8Localized   실행하지 않음
szTestResultD3D9English Not run
szTestResultD3D9Localized   실행하지 않음
szTestResultDDEnglish   Not run
szTestResultDDLocalized 실행하지 않음
szVdd   알 수 없음
szVendorId  0x10DE
1
b3DAccelerationEnabled  true
b3DAccelerationExists   true
bAGPEnabled true
bAGPExistenceValid  true
bAGPExists  true
bCanRenderWindow    true
bDDAccelerationEnabled  true
bDriverBeta false
bDriverDebug    false
bDriverSigned   false
bDriverSignedValid  false
bNoHardware false
dwBpp   32
dwDDIVersion    12
dwHeight    1440
dwRefreshRate   165
dwWHQLLevel 0
dwWidth 2560
iAdapter    1
lDriverSize 961952
lMiniVddSize    0
szAGPStatusEnglish  Enabled
szAGPStatusLocalized    사용
szChipType  GeForce RTX 2080 Ti
szD3DStatusEnglish  Enabled
szD3DStatusLocalized    사용
szDACType   Integrated RAMDAC
szDDIVersionEnglish 12
szDDIVersionLocalized   12
szDDStatusEnglish   Enabled
szDDStatusLocalized 사용
szDXVAHDEnglish Supported
szDXVAModes 
szDescription   NVIDIA GeForce RTX 2080 Ti
szDeviceId  0x1E07
szDeviceIdentifier  {D7B71E3E-5D47-11CF-8967-1B171BC2D735}
szDeviceName    \\.\DISPLAY2
szDisplayMemoryEnglish  27393 MB
szDisplayMemoryLocalized    27393 MB
szDisplayModeEnglish    2560 x 1440 (32 bit) (165Hz)
szDisplayModeLocalized  2560 x 1440 (32 bit) (165Hz)
szDriverAssemblyVersion 26.21.14.4187
szDriverAttributes  Final Retail
szDriverDateEnglish 2019-12-24 오전 9:00:00
szDriverDateLocalized   12/24/2019 09:00:00
szDriverLanguageEnglish English
szDriverLanguageLocalized   영어(미국)
szDriverModelEnglish    WDDM 2.6
szDriverModelLocalized  WDDM 2.6
szDriverName    C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d223212c0a2275b5\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d223212c0a2275b5\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d223212c0a2275b5\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d223212c0a2275b5\nvldumdx.dll
szDriverNodeStrongName  oem69.inf:0f066de3e9306272:Section001:26.21.14.4187:pci\ven_10de&dev_1e07
szDriverSignDate    Unknown
szDriverVersion 26.21.0014.4187
szKeyDeviceID   Enum\PCI\VEN_10DE&DEV_1E07&SUBSYS_37151462&REV_A1
szKeyDeviceKey  \Registry\Machine\System\CurrentControlSet\Control\Video\{EC043AAA-30B3-11EA-8947-D179CF299EF6}\0001
szManufacturer  NVIDIA
szMiniVdd   알 수 없음
szMiniVddDateEnglish    Unknown
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szMonitorMaxRes Unknown
szMonitorName   Generic PnP Monitor
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szNotesLocalized    아무 문제를 찾지 못했습니다.
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szRankOfInstalledDriver 00CF2001
szRegHelpText   Unknown
szRevision  Unknown
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szTestResultD3D7Localized   실행하지 않음
szTestResultD3D8English Not run
szTestResultD3D8Localized   실행하지 않음
szTestResultD3D9English Not run
szTestResultD3D9Localized   실행하지 않음
szTestResultDDEnglish   Not run
szTestResultDDLocalized 실행하지 않음
szVdd   알 수 없음
szVendorId  0x10DE
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b3DAccelerationEnabled  true
b3DAccelerationExists   true
bAGPEnabled true
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bAGPExists  true
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bDDAccelerationEnabled  true
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bDriverDebug    false
bDriverSigned   false
bDriverSignedValid  false
bNoHardware false
dwBpp   32
dwDDIVersion    12
dwHeight    2560
dwRefreshRate   75
dwWHQLLevel 0
dwWidth 1440
iAdapter    2
lDriverSize 961952
lMiniVddSize    0
szAGPStatusEnglish  Enabled
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szChipType  GeForce RTX 2080 Ti
szD3DStatusEnglish  Enabled
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szDACType   Integrated RAMDAC
szDDIVersionEnglish 12
szDDIVersionLocalized   12
szDDStatusEnglish   Enabled
szDDStatusLocalized 사용
szDXVAHDEnglish Supported
szDXVAModes 
szDescription   NVIDIA GeForce RTX 2080 Ti
szDeviceId  0x1E07
szDeviceIdentifier  {D7B71E3E-5D47-11CF-8967-1B171BC2D735}
szDeviceName    \\.\DISPLAY3
szDisplayMemoryEnglish  27393 MB
szDisplayMemoryLocalized    27393 MB
szDisplayModeEnglish    1440 x 2560 (32 bit) (75Hz)
szDisplayModeLocalized  1440 x 2560 (32 bit) (75Hz)
szDriverAssemblyVersion 26.21.14.4187
szDriverAttributes  Final Retail
szDriverDateEnglish 2019-12-24 오전 9:00:00
szDriverDateLocalized   12/24/2019 09:00:00
szDriverLanguageEnglish English
szDriverLanguageLocalized   영어(미국)
szDriverModelEnglish    WDDM 2.6
szDriverModelLocalized  WDDM 2.6
szDriverName    C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d223212c0a2275b5\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d223212c0a2275b5\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d223212c0a2275b5\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d223212c0a2275b5\nvldumdx.dll
szDriverNodeStrongName  oem69.inf:0f066de3e9306272:Section001:26.21.14.4187:pci\ven_10de&dev_1e07
szDriverSignDate    Unknown
szDriverVersion 26.21.0014.4187
szKeyDeviceID   Enum\PCI\VEN_10DE&DEV_1E07&SUBSYS_37151462&REV_A1
szKeyDeviceKey  \Registry\Machine\System\CurrentControlSet\Control\Video\{EC043AAA-30B3-11EA-8947-D179CF299EF6}\0002
szManufacturer  NVIDIA
szMiniVdd   알 수 없음
szMiniVddDateEnglish    Unknown
szMiniVddDateLocalized  알 수 없음
szMonitorMaxRes Unknown
szMonitorName   Generic PnP Monitor
szNotesEnglish  No problems found.
szNotesLocalized    아무 문제를 찾지 못했습니다.
szOverlayEnglish    Supported
szRankOfInstalledDriver 00CF2001
szRegHelpText   Unknown
szRevision  Unknown
szRevisionId    0x00A1
szSubSysId  0x37151462
szTestResultD3D7English Not run
szTestResultD3D7Localized   실행하지 않음
szTestResultD3D8English Not run
szTestResultD3D8Localized   실행하지 않음
szTestResultD3D9English Not run
szTestResultD3D9Localized   실행하지 않음
szTestResultDDEnglish   Not run
szTestResultDDLocalized 실행하지 않음
szVdd   알 수 없음
szVendorId  0x10DE
Log Messages
GpuProcessHost: The unsandboxed GPU process exited normally. Everything is okay.

chrome:gpu report on Chromium


Graphics Feature Status
Canvas: Hardware accelerated
Flash: Hardware accelerated
Flash Stage3D: Hardware accelerated
Flash Stage3D Baseline profile: Hardware accelerated
Compositing: Hardware accelerated
Multiple Raster Threads: Enabled
Out-of-process Rasterization: Hardware accelerated
OpenGL: Enabled
Hardware Protected Video Decode: Unavailable
Rasterization: Hardware accelerated
Skia Renderer: Disabled
Video Decode: Hardware accelerated
WebGL: Hardware accelerated
WebGL2: Hardware accelerated
Driver Bug Workarounds
clear_uniforms_before_first_program_use
decode_encode_srgb_for_generatemipmap
disable_delayed_copy_nv12
disable_direct_composition_video_overlays
disable_discard_framebuffer
disable_vp_scaling
exit_on_context_lost
force_cube_complete
scalarize_vec_and_mat_constructor_args
disabled_extension_GL_KHR_blend_equation_advanced
disabled_extension_GL_KHR_blend_equation_advanced_coherent
Problems Detected
Protected video decoding with swap chain is for Windows and Intel only
Disabled Features: protected_video_decode
Some drivers are unable to reset the D3D device in the GPU process sandbox
Applied Workarounds: exit_on_context_lost
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
ANGLE crash on glReadPixels from incomplete cube map texture: 518889
Applied Workarounds: force_cube_complete
Framebuffer discarding can hurt performance on non-tilers: 570897
Applied Workarounds: disable_discard_framebuffer
Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
Applied Workarounds: decode_encode_srgb_for_generatemipmap
Delayed copy NV12 displays incorrect colors on NVIDIA drivers.: 728670
Applied Workarounds: disable_delayed_copy_nv12
Hardware overlays are only supported on certain Intel/AMD gpus: 932879, 1025427
Applied Workarounds: disable_direct_composition_video_overlays
Don't use video processor scaling on non-Intel GPUs.: 993233
Applied Workarounds: disable_vp_scaling
ANGLE Features
disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled
On some GPUs, program binaries don't contain transform feedback varyings
lose_context_on_out_of_memory (Frontend workarounds): Enabled: true
Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
scalarize_vec_and_mat_constructor_args (Frontend workarounds) 398694: Enabled: true
Always rewrite vec/mat constructors to be consistent
sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled
On some drivers TexImage sometimes seems to interact with the Framebuffer
add_dummy_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled: isIntel && capsVersion < IntelDriverVersion(4815)
On some drivers when rendering with no render target, two bugs lead to incorrect behavior
allow_clear_for_robust_resource_init (D3D workarounds) 941620: Disabled: false
Some drivers corrupt texture data when clearing for robust resource initialization.
call_clear_twice (D3D workarounds) 655534: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4771)
Using clear() may not take effect
depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Disabled: (part1 <= 13u && part2 < 6881) && isNvidia && driverVersionValid
Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil
disable_b5g6r5_support (D3D workarounds): Disabled: (isIntel && capsVersion < IntelDriverVersion(4539)) || isAMD
Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data
dont_translate_uniform_block_to_structured_buffer (D3D workarounds): Disabled: !isWin10
Fails to allocate ShaderResourceView for StructuredBuffer on some drivers
emulate_isnan_float (D3D workarounds) 650547: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4542)
Using isnan() on highp float will get wrong answer
emulate_tiny_stencil_textures (D3D workarounds): Disabled: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1)
1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly
expand_integer_pow_expressions (D3D workarounds): Enabled: true
The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions
flush_after_ending_transform_feedback (D3D workarounds): Enabled: isNvidia
Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions
force_atomic_value_resolution (D3D workarounds) anglebug:3246: Enabled: isNvidia
On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation
get_dimensions_ignores_base_level (D3D workarounds): Enabled: isNvidia
Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin
mrt_perf_workaround (D3D workarounds): Enabled: true
Some drivers have a bug where they ignore null render targets
pre_add_texel_fetch_offsets (D3D workarounds): Disabled: isIntel
HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range
rewrite_unary_minus_operator (D3D workarounds): Disabled: isIntel && (isBroadwell || isHaswell) && capsVersion < IntelDriverVersion(4624)
Evaluating unary minus operator on integer may get wrong answer in vertex shaders
select_view_in_geometry_shader (D3D workarounds): Disabled: !deviceCaps.supportsVpRtIndexWriteFromVertexShader
The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension
set_data_faster_than_image_upload (D3D workarounds): Enabled: !(isIvyBridge || isBroadwell || isHaswell)
Set data faster than image upload
skip_vs_constant_register_zero (D3D workarounds): Enabled: isNvidia
In specific cases the driver doesn't handle constant register zero correctly
use_instanced_point_sprite_emulation (D3D workarounds): Disabled: isFeatureLevel9_3
Some D3D11 renderers do not support geometry shaders for pointsprite emulation
use_system_memory_for_constant_buffers (D3D workarounds) 593024: Disabled: isIntel
Copying from staging storage to constant buffer storage does not work
zero_max_lod (D3D workarounds): Disabled: isFeatureLevel9_3
Missing an option to disable mipmaps on a mipmapped texture
Version Information
Data exported   2020-01-14T10:43:11.376Z
Chrome version  Chrome/81.0.4028.0
Operating system    Windows NT 10.0.18363
Software rendering list URL https://chromium.googlesource.com/chromium/src/+/a46fb8cb997abe974724377a68d573e5969a5be4/gpu/config/software_rendering_list.json
Driver bug list URL https://chromium.googlesource.com/chromium/src/+/a46fb8cb997abe974724377a68d573e5969a5be4/gpu/config/gpu_driver_bug_list.json
ANGLE commit id 8b3a0fa81050
2D graphics backend Skia/81 e45c5cd03eeb0319452c5e480f75e68974ea2803
Command Line    "D:\종합파일폴더\종합파일\히x미 뷰어\chrome-win\chrome-win\chrome.exe" --flag-switches-begin --flag-switches-end --enable-audio-service-sandbox --file-url-path-alias="/gen=D:\종합파일폴더\종합파일\히x미 뷰어\chrome-win\chrome-win\gen"
Driver Information
Initialization time 155
In-process GPU  false
Passthrough Command Decoder true
Sandboxed   true
GPU0    VENDOR= 0x10de, DEVICE=0x1e07, SUBSYS=0x37151462, REV=161 *ACTIVE*
GPU1    VENDOR= 0x1414, DEVICE=0x008c
Optimus false
AMD switchable  false
Desktop compositing Aero Glass
Direct composition  true
Supports overlays   false
YUY2 overlay support    NONE
NV12 overlay support    NONE
Diagonal Monitor Size of \\.\DISPLAY3   27.0"
Diagonal Monitor Size of \\.\DISPLAY1   31.5"
Diagonal Monitor Size of \\.\DISPLAY2   31.5"
Driver D3D12 feature level  D3D 12.1
Driver Vulkan API version   Vulkan API 1.1.0
Driver vendor   ANGLE (NVIDIA)
Driver version  26.21.14.4187
GPU CUDA compute capability major version   0
Pixel shader version    5.0
Vertex shader version   5.0
Max. MSAA samples   8
Machine model name  
Machine model version   
GL_VENDOR   Google Inc.
GL_RENDERER ANGLE (NVIDIA GeForce RTX 2080 Ti Direct3D11 vs_5_0 ps_5_0)
GL_VERSION  OpenGL ES 2.0.0 (ANGLE 2.1.0.8b3a0fa81050)
GL_EXTENSIONS   GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_WEBGL_video_texture
Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
Disabled WebGL Extensions   
Window system binding vendor    Google Inc. (adapter LUID: 000000000000ed80)
Window system binding version   1.4 (ANGLE 2.1.0.8b3a0fa81050)
Window system binding extensions    EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_ANGLE_windows_ui_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible
Direct rendering version    unknown
Reset notification strategy 0x8252
GPU process crash count 0
gfx::BufferFormats supported for allocation and texturing   R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRX_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
Compositor Information
Tile Update Mode    One-copy
Partial Raster  Enabled
GpuMemoryBuffers Status
R_8 Software only
R_16    Software only
RG_88   Software only
BGR_565 Software only
RGBA_4444   Software only
RGBX_8888   GPU_READ, SCANOUT
RGBA_8888   GPU_READ, SCANOUT
BGRX_8888   Software only
BGRX_1010102    Software only
RGBA_1010102    Software only
BGRA_8888   Software only
RGBA_F16    Software only
YVU_420 Software only
YUV_420_BIPLANAR    Software only
P010    Software only
Display(s) Information
Info    Display[2528732444] bounds=[0,0 1707x960], workarea=[0,0 1707x920], scale=1.5, rotation=0, panel_rotation=0 external.
Color space information {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
SDR white level in nits 80
Bits per color component    8
Bits per pixel  24
Refresh Rate in Hz  165
Info    Display[2779098405] bounds=[-1707,0 1707x960], workarea=[-1707,0 1707x920], scale=1.5, rotation=0, panel_rotation=0 external.
Color space information {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
SDR white level in nits 80
Bits per color component    8
Bits per pixel  24
Refresh Rate in Hz  165
Info    Display[2841568472] bounds=[1707,-552 961x1707], workarea=[1707,-552 961x1667], scale=1.5, rotation=270, panel_rotation=0 external.
Color space information {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
SDR white level in nits 80
Bits per color component    8
Bits per pixel  24
Refresh Rate in Hz  75
Video Acceleration Information
Decode h264 baseline    48x48 to 4096x2304 pixels
Decode h264 baseline    48x48 to 2304x4096 pixels
Decode h264 main    48x48 to 4096x2304 pixels
Decode h264 main    48x48 to 2304x4096 pixels
Decode h264 high    48x48 to 4096x2304 pixels
Decode h264 high    48x48 to 2304x4096 pixels
Decode vp9 profile0 16x16 to 8192x8192 pixels
Decode vp9 profile0 16x16 to 8192x8192 pixels
Decode vp9 profile2 16x16 to 8192x8192 pixels
Decode vp9 profile2 16x16 to 8192x8192 pixels
Encode h264 baseline    0x0 to 3840x2176 pixels, and/or 30.000 fps
Encode h264 main    0x0 to 3840x2176 pixels, and/or 30.000 fps
Encode h264 high    0x0 to 3840x2176 pixels, and/or 30.000 fps
Vulkan Information
Diagnostics
... loading ...

thanks for doing your hard work!

furling-com-au commented 3 years ago

I think I have the same issue. I'm using an eGPU on an ultraportable. RTX 2070 Super with Razer Core X Chroma with HP Dragonfly.

It only occurs on applications using NW.js ie. (PopcornTime and CudoMiner). Please see attached image and Chrome report below.

Please let me know if you have any questions.


Graphics Feature Status
Canvas: Software only. Hardware acceleration disabled
Compositing: Hardware accelerated
Multiple Raster Threads: Enabled
Out-of-process Rasterization: Hardware accelerated
OpenGL: Enabled
Hardware Protected Video Decode: Unavailable
Rasterization: Hardware accelerated on all pages
Skia Renderer: Enabled
Video Decode: Hardware accelerated
Vulkan: Disabled
WebGL: Hardware accelerated
WebGL2: Hardware accelerated
Driver Bug Workarounds
clear_uniforms_before_first_program_use
decode_encode_srgb_for_generatemipmap
disable_delayed_copy_nv12
disable_discard_framebuffer
exit_on_context_lost
force_cube_complete
scalarize_vec_and_mat_constructor_args
disabled_extension_GL_KHR_blend_equation_advanced
disabled_extension_GL_KHR_blend_equation_advanced_coherent
Problems Detected
Protected video decoding with swap chain is for certain Intel and AMD GPUs on Windows: 1093625
Disabled Features: protected_video_decode
Some drivers are unable to reset the D3D device in the GPU process sandbox
Applied Workarounds: exit_on_context_lost
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
ANGLE crash on glReadPixels from incomplete cube map texture: 518889
Applied Workarounds: force_cube_complete
Framebuffer discarding can hurt performance on non-tilers: 570897
Applied Workarounds: disable_discard_framebuffer
Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
Applied Workarounds: decode_encode_srgb_for_generatemipmap
Delayed copy NV12 displays incorrect colors on NVIDIA drivers.: 728670
Applied Workarounds: disable_delayed_copy_nv12
Accelerated 2D canvas is unavailable: either disabled via blocklist or the command line.
Disabled Features: 2d_canvas
ANGLE Features
allow_compressed_formats (Frontend workarounds): Enabled: true
Allow compressed formats
disable_anisotropic_filtering (Frontend workarounds): Disabled
Disable support for anisotropic filtering
disable_program_binary (Frontend features) anglebug:5007: Disabled
Disable support for GL_OES_get_program_binary
disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled
On some GPUs, program binaries don't contain transform feedback varyings
lose_context_on_out_of_memory (Frontend workarounds): Enabled: true
Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
scalarize_vec_and_mat_constructor_args (Frontend workarounds) 398694: Enabled: true
Always rewrite vec/mat constructors to be consistent
sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled
On some drivers TexImage sometimes seems to interact with the Framebuffer
add_dummy_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled: isIntel && capsVersion < IntelDriverVersion(4815)
On some drivers when rendering with no render target, two bugs lead to incorrect behavior
allow_clear_for_robust_resource_init (D3D workarounds) 941620: Enabled: true
Some drivers corrupt texture data when clearing for robust resource initialization.
call_clear_twice (D3D workarounds) 655534: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4771)
Using clear() may not take effect
depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Disabled: (part1 <= 13u && part2 < 6881) && isNvidia && driverVersionValid
Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil
disable_b5g6r5_support (D3D workarounds): Disabled: (isIntel && capsVersion < IntelDriverVersion(4539)) || isAMD
Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data
dont_translate_uniform_block_to_structured_buffer (D3D workarounds): Enabled: true
Fails to allocate ShaderResourceView for StructuredBuffer on some drivers
emulate_isnan_float (D3D workarounds) 650547: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4542)
Using isnan() on highp float will get wrong answer
emulate_tiny_stencil_textures (D3D workarounds): Disabled: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1)
1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly
expand_integer_pow_expressions (D3D workarounds): Enabled: true
The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions
flush_after_ending_transform_feedback (D3D workarounds): Enabled: isNvidia
Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions
force_atomic_value_resolution (D3D workarounds) anglebug:3246: Enabled: isNvidia
On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation
get_dimensions_ignores_base_level (D3D workarounds): Enabled: isNvidia
Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin
mrt_perf_workaround (D3D workarounds): Enabled: true
Some drivers have a bug where they ignore null render targets
pre_add_texel_fetch_offsets (D3D workarounds): Disabled: isIntel
HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range
rewrite_unary_minus_operator (D3D workarounds): Disabled: isIntel && (isBroadwell || isHaswell) && capsVersion < IntelDriverVersion(4624)
Evaluating unary minus operator on integer may get wrong answer in vertex shaders
select_view_in_geometry_shader (D3D workarounds): Disabled: !deviceCaps.supportsVpRtIndexWriteFromVertexShader
The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension
set_data_faster_than_image_upload (D3D workarounds): Enabled: !(isIvyBridge || isBroadwell || isHaswell)
Set data faster than image upload
skip_vs_constant_register_zero (D3D workarounds): Enabled: isNvidia
In specific cases the driver doesn't handle constant register zero correctly
use_instanced_point_sprite_emulation (D3D workarounds): Disabled: isFeatureLevel9_3
Some D3D11 renderers do not support geometry shaders for pointsprite emulation
use_system_memory_for_constant_buffers (D3D workarounds) 593024: Disabled: isIntel
Copying from staging storage to constant buffer storage does not work
zero_max_lod (D3D workarounds): Disabled: isFeatureLevel9_3
Missing an option to disable mipmaps on a mipmapped texture
Version Information
Data exported   2021-01-17T02:06:10.084Z
Chrome version  Chrome/87.0.4280.141
Operating system    Windows NT 10.0.19041
Software rendering list URL https://chromium.googlesource.com/chromium/src/+/9f05d1d9ee7483a73e9fe91ddcb8274ebcec9d7f/gpu/config/software_rendering_list.json
Driver bug list URL https://chromium.googlesource.com/chromium/src/+/9f05d1d9ee7483a73e9fe91ddcb8274ebcec9d7f/gpu/config/gpu_driver_bug_list.json
ANGLE commit id 4b254ce7b497
2D graphics backend Skia/87 73c703c2bdbde9a7602bc017f08376bfb4c79f33
Command Line    "C:\Program Files\Google\Chrome\Application\chrome.exe" --flag-switches-begin --disable-accelerated-2d-canvas --enable-gpu-rasterization --flag-switches-end
Driver Information
Initialization time 787
In-process GPU  false
Passthrough Command Decoder true
Sandboxed   true
GPU0    VENDOR= 0x10de, DEVICE=0x1e84, SUBSYS=0x400d1458, REV=161, LUID={0,5808306} *ACTIVE*
GPU1    VENDOR= 0x8086, DEVICE=0x3ea0, SUBSYS=0x861f103c, REV=2, LUID={0,83045}
GPU2    VENDOR= 0x1414, DEVICE=0x008c, LUID={0,84008}
Optimus false
AMD switchable  false
Desktop compositing Aero Glass
Direct composition  true
Supports overlays   true
YUY2 overlay support    SOFTWARE
NV12 overlay support    SCALING
BGRA8 overlay support   SOFTWARE
RGB10A2 overlay support SOFTWARE
Diagonal Monitor Size of \\.\DISPLAY4   34.0"
Driver D3D12 feature level  D3D 12.1
Driver Vulkan API version   Vulkan API 1.2.0
Driver vendor   ANGLE (NVIDIA)
Driver version  27.21.14.6109
GPU CUDA compute capability major version   0
Pixel shader version    5.0
Vertex shader version   5.0
Max. MSAA samples   8
Machine model name  
Machine model version   
GL_VENDOR   Google Inc.
GL_RENDERER ANGLE (NVIDIA GeForce RTX 2070 SUPER Direct3D11 vs_5_0 ps_5_0)
GL_VERSION  OpenGL ES 2.0.0 (ANGLE 2.1.13674 git hash: 4b254ce7b497)
GL_EXTENSIONS   GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_EGL_image_external_wrap_modes GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_WEBGL_video_texture
Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
Disabled WebGL Extensions   
Window system binding vendor    Google Inc. (adapter LUID: 000000000058a0b2)
Window system binding version   1.5 (ANGLE 2.1.13674 git hash: 4b254ce7b497)
Window system binding extensions    EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_ANGLE_windows_ui_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error
Direct rendering version    unknown
Reset notification strategy 0x8252
GPU process crash count 0
gfx::BufferFormats supported for allocation and texturing   R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
Compositor Information
Tile Update Mode    One-copy
Partial Raster  Enabled
GpuMemoryBuffers Status
R_8 Software only
R_16    Software only
RG_88   Software only
BGR_565 Software only
RGBA_4444   Software only
RGBX_8888   GPU_READ, SCANOUT
RGBA_8888   GPU_READ, SCANOUT
BGRX_8888   Software only
BGRA_1010102    Software only
RGBA_1010102    Software only
BGRA_8888   Software only
RGBA_F16    Software only
YVU_420 Software only
YUV_420_BIPLANAR    Software only
P010    Software only
Display(s) Information
Info    Display[2480450848] bounds=[0,0 2560x1080], workarea=[0,0 2560x1040], scale=1, rotation=0, panel_rotation=0 external.
Color space (sRGB/no-alpha) {primaries_d50_referred: [[0.6572, 0.3318], [0.3256, 0.6215], [0.1555, 0.0651]], transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Buffer format (sRGB/no-alpha)   BGRX_8888
Color space (sRGB/alpha)    {primaries_d50_referred: [[0.6572, 0.3318], [0.3256, 0.6215], [0.1555, 0.0651]], transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Buffer format (sRGB/alpha)  BGRA_8888
Color space (WCG/no-alpha)  {primaries_d50_referred: [[0.6572, 0.3318], [0.3256, 0.6215], [0.1555, 0.0651]], transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Buffer format (WCG/no-alpha)    BGRX_8888
Color space (WCG/alpha) {primaries_d50_referred: [[0.6572, 0.3318], [0.3256, 0.6215], [0.1555, 0.0651]], transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Buffer format (WCG/alpha)   BGRA_8888
Color space (HDR/no-alpha)  {primaries_d50_referred: [[0.6572, 0.3318], [0.3256, 0.6215], [0.1555, 0.0651]], transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Buffer format (HDR/no-alpha)    BGRX_8888
Color space (HDR/alpha) {primaries_d50_referred: [[0.6572, 0.3318], [0.3256, 0.6215], [0.1555, 0.0651]], transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Buffer format (HDR/alpha)   BGRA_8888
SDR white level in nits 80
Bits per color component    8
Bits per pixel  24
Refresh Rate in Hz  144
Video Acceleration Information
Decode h264 baseline    64x64 to 4096x4096 pixels
Decode h264 main    64x64 to 4096x4096 pixels
Decode h264 high    64x64 to 4096x4096 pixels
Decode vp9 profile0 64x64 to 8192x8192 pixels
Decode vp9 profile2 64x64 to 8192x8192 pixels
Encode h264 baseline    0x0 to 1920x1088 pixels, and/or 30.000 fps
Encode h264 main    0x0 to 1920x1088 pixels, and/or 30.000 fps
Encode h264 high    0x0 to 1920x1088 pixels, and/or 30.000 fps
Vulkan Information
Device Performance Information
Total Physical Memory (Gb)  15
Total Disk Space (Gb)   475
Hardware Concurrency    8
System Commit Limit (Gb)    27
D3D11 Feature Level 12_1
Has Discrete GPU    yes
Intel GPU Generation    9
Software Rendering  No
Diagnostics
0
b3DAccelerationEnabled  true
b3DAccelerationExists   true
bAGPEnabled true
bAGPExistenceValid  true
bAGPExists  true
bCanRenderWindow    true
bDDAccelerationEnabled  true
bDriverBeta false
bDriverDebug    false
bDriverSigned   false
bDriverSignedValid  false
bNoHardware false
dwBpp   32
dwDDIVersion    12
dwHeight    1080
dwRefreshRate   144
dwWHQLLevel 0
dwWidth 2560
iAdapter    0
lDriverSize 1049800
lMiniVddSize    0
szAGPStatusEnglish  Enabled
szAGPStatusLocalized    Enabled
szChipType  GeForce RTX 2070 SUPER
szD3DStatusEnglish  Enabled
szD3DStatusLocalized    Enabled
szDACType   Integrated RAMDAC
szDDIVersionEnglish 12
szDDIVersionLocalized   12
szDDStatusEnglish   Enabled
szDDStatusLocalized Enabled
szDXVAHDEnglish Supported
szDXVAModes 
szDescription   NVIDIA GeForce RTX 2070 SUPER
szDeviceId  0x1E84
szDeviceIdentifier  {D7B71E3E-5DC4-11CF-3560-03601BC2D635}
szDeviceName    \\.\DISPLAY4
szDisplayMemoryEnglish  16107 MB
szDisplayMemoryLocalized    16107 MB
szDisplayModeEnglish    2560 x 1080 (32 bit) (144Hz)
szDisplayModeLocalized  2560 x 1080 (32 bit) (144Hz)
szDriverAssemblyVersion 27.21.14.6109
szDriverAttributes  Final Retail
szDriverDateEnglish 31/12/2020 11:00:00 AM
szDriverDateLocalized   12/31/2020 11:00:00
szDriverLanguageEnglish English
szDriverLanguageLocalized   English
szDriverModelEnglish    WDDM 2.7
szDriverModelLocalized  WDDM 2.7
szDriverName    C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_3621da861144492b\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_3621da861144492b\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_3621da861144492b\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_3621da861144492b\nvldumdx.dll
szDriverNodeStrongName  oem86.inf:0f066de3ed1dddbd:Section001:27.21.14.6109:pci\ven_10de&dev_1e84
szDriverSignDate    Unknown
szDriverVersion 27.21.0014.6109
szKeyDeviceID   Enum\PCI\VEN_10DE&DEV_1E84&SUBSYS_400D1458&REV_A1
szKeyDeviceKey  \Registry\Machine\System\CurrentControlSet\Control\Video\{E6381034-5347-11EB-8D57-60F262A04780}\0000
szManufacturer  NVIDIA
szMiniVdd   unknown
szMiniVddDateEnglish    Unknown
szMiniVddDateLocalized  unknown
szMonitorMaxRes Unknown
szMonitorName   LG ULTRAGEAR(DisplayPort)
szNotesEnglish  No problems found.
szNotesLocalized    No problems found.
szOverlayEnglish    Supported
szRankOfInstalledDriver 00CF2001
szRegHelpText   Unknown
szRevision  Unknown
szRevisionId    0x00A1
szSubSysId  0x400D1458
szTestResultD3D7English Not run
szTestResultD3D7Localized   Not run
szTestResultD3D8English Not run
szTestResultD3D8Localized   Not run
szTestResultD3D9English Not run
szTestResultD3D9Localized   Not run
szTestResultDDEnglish   Not run
szTestResultDDLocalized Not run
szVdd   unknown
szVendorId  0x10DE
1
b3DAccelerationEnabled  true
b3DAccelerationExists   true
bAGPEnabled true
bAGPExistenceValid  false
bAGPExists  false
bCanRenderWindow    false
bDDAccelerationEnabled  true
bDriverBeta false
bDriverDebug    false
bDriverSigned   false
bDriverSignedValid  false
bNoHardware false
dwBpp   0
dwDDIVersion    12
dwHeight    0
dwRefreshRate   0
dwWHQLLevel 0
dwWidth 0
iAdapter    0
lDriverSize 1433360
lMiniVddSize    0
szAGPStatusEnglish  Enabled
szAGPStatusLocalized    Enabled
szChipType  Intel(R) UHD Graphics Family
szD3DStatusEnglish  Enabled
szD3DStatusLocalized    Enabled
szDACType   Internal
szDDIVersionEnglish 12
szDDIVersionLocalized   12
szDDStatusEnglish   Enabled
szDDStatusLocalized Enabled
szDXVAHDEnglish Unknown
szDXVAModes Unknown
szDescription   Intel(R) UHD Graphics 620
szDeviceId  0x3EA0
szDeviceIdentifier  Unknown
szDeviceName    Unknown
szDisplayMemoryEnglish  8223 MB
szDisplayMemoryLocalized    8223 MB
szDisplayModeEnglish    Unknown
szDisplayModeLocalized  unknown
szDriverAssemblyVersion 27.20.100.8190
szDriverAttributes  Final Retail
szDriverDateEnglish 5/05/2020 11:00:00 AM
szDriverDateLocalized   5/5/2020 11:00:00
szDriverLanguageEnglish English
szDriverLanguageLocalized   English
szDriverModelEnglish    WDDM 2.7
szDriverModelLocalized  WDDM 2.7
szDriverName    C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_97abf3bd13eb713d\igdumdim64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_97abf3bd13eb713d\igd10iumd64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_97abf3bd13eb713d\igd10iumd64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_97abf3bd13eb713d\igd12umd64.dll
szDriverNodeStrongName  oem111.inf:5f63e5345b9625c8:iWHL_w10_DS:27.20.100.8190:PCI\VEN_8086&DEV_3EA0&SUBSYS_861F103C
szDriverSignDate    Unknown
szDriverVersion 27.20.0100.8190
szKeyDeviceID   Enum\PCI\VEN_8086&DEV_3EA0&SUBSYS_861F103C&REV_02
szKeyDeviceKey  Unknown
szManufacturer  Intel Corporation
szMiniVdd   unknown
szMiniVddDateEnglish    Unknown
szMiniVddDateLocalized  unknown
szMonitorMaxRes Unknown
szMonitorName   Unknown
szNotesEnglish  No problems found.
szNotesLocalized    No problems found.
szOverlayEnglish    Unknown
szRankOfInstalledDriver 00CF0001
szRegHelpText   Unknown
szRevision  Unknown
szRevisionId    0x0002
szSubSysId  0x861F103C
szTestResultD3D7English Not run
szTestResultD3D7Localized   Not run
szTestResultD3D8English Not run
szTestResultD3D8Localized   Not run
szTestResultD3D9English Not run
szTestResultD3D9Localized   Not run
szTestResultDDEnglish   Not run
szTestResultDDLocalized Not run
szVdd   unknown
szVendorId  0x8086
Log Messages
GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
GpuProcessHost: The info collection GPU process exited normally. Everything is okay.

debugginggraphics