Open Question2 opened 5 years ago
The code calculates average level of the Party and compares it to the CR that's been assigned to an OL encounter blueprint.
note Familiars/AnimalCompanions/etc will drop the party's average level - i consider it poor design that creatures on the OL consider the party weaker when the party actually gets stronger - but not a bug per se
I had no familiars or animal companions, i was playing solo.
oh ... it could be a rounding error
The fearsome roster teamwork feat says :
Specifics: Hostiles on the Overland Map will run from the party if their CR is 3 levels or more below the party level (without this benefit, enemies will run away if they are 4 levels or more below the party).
The problem is, enemies do not check for total levels, they check for levels in a single player. So for example, a level 13 barbarian/fighter 2 is level 15, so EL 10 enemies (monstrous band) should run away from you. However, they do not, because the script only sees a level 13 barbarian and doesnt take the fighter levels into account.
Edit : The problem may be something else, i added a level 9 wizard/level 8 cleric to my party and suddenly EL 10 encounters were running away. But they do not run if its just my level 13 barbarian/fighter 2.