In my effort to have dual-language module, using SetName will overwrite translations. For this reason, if we set the name for specific languages, and then usually SetName(oObject, ""), the translations will be correct for all players.
Their might be 3 gender values, neutral, male, and female, but experimenting with French made out to have male=0, female=1. Unsure, but I believe German might be a language with three language genders.
In my effort to have dual-language module, using
SetName
will overwrite translations. For this reason, if we set the name for specific languages, and then usuallySetName(oObject, "")
, the translations will be correct for all players.Their might be 3 gender values, neutral, male, and female, but experimenting with French made out to have male=0, female=1. Unsure, but I believe German might be a language with three language genders.