Closed Chimerik closed 5 years ago
For your case I'd do something like:
Right before you run NWNX_Player_StartGuiTimingBar
, do something like
SetLocalString(oPC, "current_timer_event", "afk");
On Module Load:
NWNX_Events_SubscribeEvent("NWNX_ON_TIMING_BAR_CANCEL_AFTER", "event_timingbar");
event_timingbar.nss
#include "nwnx_events"
void main()
{
object oPC = OBJECT_SELF;
if (!GetIsPC(oPC))
return;
string sCurrentEvent = NWNX_Events_GetCurrentEvent();
if (sCurrentEvent == "NWNX_ON_TIMING_BAR_CANCEL_AFTER")
{
string sTimerEvent = GetLocalString(oPC, "current_timer_event");
if (sTimerEvent == "afk")
{
SendMessageToPC(oPC, "Cancelling AFK");
//Do whatever else you need to do
}
}
}
Hi guys,
I would have a request about NWNX_Player_StartGuiTimingBar.
A PC can close that window by clicking on the cross at the top right.
It would be nice if this event could be caught and allow to fire some script. It would be cleaner to cancel all actions/effects created at the start of the timing bar.
Hope you can help!
Regards, Chim